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VRageMath.Vector4.Transform
This API documentation is out of date and no longer maintained.
Please visit the new documentation at: https://malforge.github.io/spaceengineers/pbapi
← Index ← Namespace Index ← Vector4
public static Vector4 Transform(Vector2 position, Matrix matrix)Transforms a Vector2 by the given Matrix.
public static void Transform(ref Vector2 position, ref Matrix matrix, out Vector4 result)Transforms a Vector2 by the given Matrix.
public static Vector4 Transform(Vector3 position, Matrix matrix)Transforms a Vector3 by the given Matrix.
public static void Transform(ref Vector3 position, ref Matrix matrix, out Vector4 result)Transforms a Vector3 by the given Matrix.
public static Vector4 Transform(Vector4 vector, Matrix matrix)Transforms a Vector4 by the specified Matrix.
public static void Transform(ref Vector4 vector, ref Matrix matrix, out Vector4 result)Transforms a Vector4 by the given Matrix.
public static Vector4 Transform(Vector2 value, Quaternion rotation)Transforms a Vector2 by a specified Quaternion into a Vector4.
- Vector2 value
- Quaternion rotation
public static void Transform(ref Vector2 value, ref Quaternion rotation, out Vector4 result)Transforms a Vector2 by a specified Quaternion into a Vector4.
- Vector2 value
- Quaternion rotation
- Vector4 result
public static Vector4 Transform(Vector3 value, Quaternion rotation)Transforms a Vector3 by a specified Quaternion into a Vector4.
- Vector3 value
- Quaternion rotation
public static void Transform(ref Vector3 value, ref Quaternion rotation, out Vector4 result)Transforms a Vector3 by a specified Quaternion into a Vector4.
- Vector3 value
- Quaternion rotation
- Vector4 result
public static Vector4 Transform(Vector4 value, Quaternion rotation)Transforms a Vector4 by a specified Quaternion.
- Vector4 value
- Quaternion rotation
public static void Transform(ref Vector4 value, ref Quaternion rotation, out Vector4 result)Transforms a Vector4 by a specified Quaternion.
- Vector4 value
- Quaternion rotation
- Vector4 result
public static void Transform(Vector4[] sourceArray, ref Matrix matrix, Vector4[] destinationArray)Transforms an array of Vector4s by a specified Matrix.
- Vector4[] sourceArray
- Matrix matrix
- Vector4[] destinationArray
public static void Transform(Vector4[] sourceArray, int sourceIndex, ref Matrix matrix, Vector4[] destinationArray, int destinationIndex, int length)Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
- Vector4[] sourceArray
- int sourceIndex
- Matrix matrix
- Vector4[] destinationArray
- int destinationIndex
- int length
public static void Transform(Vector4[] sourceArray, ref Quaternion rotation, Vector4[] destinationArray)Transforms an array of Vector4s by a specified Quaternion.
- Vector4[] sourceArray
- Quaternion rotation
- Vector4[] destinationArray
public static void Transform(Vector4[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector4[] destinationArray, int destinationIndex, int length)Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
- Vector4[] sourceArray
- int sourceIndex
- Quaternion rotation
- Vector4[] destinationArray
- int destinationIndex
- int length
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