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VRageMath.RayD.Intersects
This API documentation is out of date and no longer maintained.
Please visit the new documentation at: https://malforge.github.io/spaceengineers/pbapi
← Index ← Namespace Index ← RayD
public double? Intersects(BoundingBoxD box)Checks whether the Ray intersects a specified BoundingBox.
- BoundingBoxD box
public void Intersects(ref BoundingBoxD box, out double? result)Checks whether the current Ray intersects a BoundingBox.
- BoundingBoxD box
- double? result
public double? Intersects(BoundingFrustumD frustum)Checks whether the Ray intersects a specified BoundingFrustum.
- BoundingFrustumD frustum
public double? Intersects(PlaneD plane)Determines whether this Ray intersects a specified Plane.
- PlaneD plane
public void Intersects(ref PlaneD plane, out double? result)Determines whether this Ray intersects a specified Plane.
public double? Intersects(BoundingSphereD sphere)Checks whether the Ray intersects a specified BoundingSphere.
- BoundingSphereD sphere
public void Intersects(ref BoundingSphere sphere, out double? result)Checks whether the current Ray intersects a BoundingSphere.
- BoundingSphere sphere
- double? result
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