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VRageMath.BoundingBoxD.Intersects
This API documentation is out of date and no longer maintained.
Please visit the new documentation at: https://malforge.github.io/spaceengineers/pbapi
← Index ← Namespace Index ← BoundingBoxD
public bool Intersects(BoundingBoxD box)Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
public bool Intersects(ref BoundingBoxD box)- BoundingBoxD box
public void Intersects(ref BoundingBoxD box, out bool result)Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
- bool result
public void Intersects(ref BoundingBox box, out bool result)- BoundingBox box
- bool result
public bool Intersects(BoundingFrustumD frustum)Checks whether the current BoundingBox intersects a BoundingFrustum.
- BoundingFrustumD frustum
public PlaneIntersectionType Intersects(PlaneD plane)Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
public void Intersects(ref PlaneD plane, out PlaneIntersectionType result)Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
- PlaneIntersectionType result
public bool Intersects(ref LineD line)- LineD line
public bool Intersects(ref LineD line, out double distance)public double? Intersects(Ray ray)- Ray ray
public double? Intersects(RayD ray)Checks whether the current BoundingBox intersects a Ray.
- RayD ray
public void Intersects(ref RayD ray, out double? result)Checks whether the current BoundingBox intersects a Ray.
public bool Intersects(BoundingSphereD sphere)Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
public void Intersects(ref BoundingSphereD sphere, out bool result)Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
- bool result
public bool Intersects(ref BoundingSphereD sphere)- BoundingSphereD sphere
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