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VRageMath.Vector3D.TransformNormal
This API documentation is out of date and no longer maintained.
Please visit the new documentation at: https://malforge.github.io/spaceengineers/pbapi
← Index ← Namespace Index ← Vector3D
public static Vector3D TransformNormal(Vector3D normal, MatrixD matrix)Transforms a 3D vector normal by a matrix.
public static void TransformNormal(ref Vector3D normal, ref MatrixD matrix, out Vector3D result)Transforms a vector normal by a matrix.
public static void TransformNormal(ref Vector3 normal, ref MatrixD matrix, out Vector3D result)public static void TransformNormal(ref Vector3D normal, ref MatrixI matrix, out Vector3D result)public static Vector3D TransformNormal(Vector3D normal, MyBlockOrientation orientation)- Vector3D normal
- MyBlockOrientation orientation
public static void TransformNormal(ref Vector3D normal, MyBlockOrientation orientation, out Vector3D result)- Vector3D normal
- MyBlockOrientation orientation
- Vector3D result
public static Vector3D TransformNormal(Vector3D normal, ref MatrixD matrix)public static void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, Vector3D[] destinationArray)Transforms an array of 3D vector normals by a specified Matrix.
- Vector3D[] sourceArray
- Matrix matrix
- Vector3D[] destinationArray
public static void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, *Vector3D destinationArray)- Vector3D[] sourceArray
- Matrix matrix
- Vector3D destinationArray
public static void TransformNormal(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length)Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
- Vector3D[] sourceArray
- int sourceIndex
- Matrix matrix
- Vector3D[] destinationArray
- int destinationIndex
- int length
public static Vector3D TransformNormal(Vector3D normal, Matrix matrix)Transforms a 3D vector normal by a matrix.
public static Vector3D TransformNormal(Vector3 normal, MatrixD matrix)Transforms a 3D vector normal by a matrix.
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