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Multiple Servers

Paul Kenneth Egell-Johnsen edited this page Nov 13, 2021 · 2 revisions

Before you let others test your mod pack you need to test it yourself. To do that you need some test servers and I recommend at least five.

Servers

A - Server Side mods only

Some mods only live on the server. You should be able to connect a clean Minecraft install with the selected mod loader to this server. If you aren’t able to connect with vanilla Minecraft with mod loader only to your server you’ve installed a mod that isn’t server only on the server.

B - Client Mods

The first server should just be the mod loader of your choice and no mods on the server. You will use this to isolate and test client side only mods. If your client is unable to connect to the server you’ve installed a mod that isn’t client side only.

C - Server-Client Mods

Mods that has to be installed on both client and server should live here. A vanilla Minecraft install with just the mod loader will not be able to connect to this.

D - Integration

This server should have all the server-only mods and server-client mods installed. Here you’ll be able to connect a modded client using client-side only and server-client mods and check the general performance of all parts together as well as create your configuration.

E - Distribution

This is where you have your finished mod pack for distribution.

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