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Multiple Clients

Paul Kenneth Egell-Johnsen edited this page Nov 13, 2021 · 3 revisions

Before you let others test your mod pack you need to test it yourself. To do that you need some test instances and I recommend at least five.

Instances

A - Server Side mods only

Some mods only live on the server. You should be able to connect a clean Minecraft install with the selected mod loader to this server. If you aren’t able to connect with vanilla Minecraft with mod loader only to your server you’ve installed a mod that isn’t server only on the server.

B - Client Mods

The first instance should just be the mod loader of your choice and no mods on the server. You will use this to isolate and test client-side only mods. If your client is unable to connect to the server you’ve installed a mod that isn’t client-side only.

C - Server-Client Mods

Mods that have to be installed on both client and server should live here. A vanilla Minecraft installs with just the mod loader will not be able to connect to this.

D - Integration

This server should have all the server-only mods and server-client mods installed. Here you’ll be able to connect a modded client using client-side only and server-client mods and check the general performance of all parts together as well as create your configuration.

E - Distribution

This is where you have your finished mod pack for distribution.

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