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Tools
Autumn edited this page Jul 20, 2022
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1 revision
Here is an (incomplete) list of the scriptable tools elements.
| Name | ScannedNewObject |
|---|---|
| When | The player scans an object in the environment for the first time |
| Arguments |
scanId (identifier): The id of the scan entry |
| Name | ScannedObject |
|---|---|
| When | The player scans an object in the environment |
| Arguments |
scanId (identifier): The id of the scan entry |
| Notes | If ScannedNewObject is triggered by the scan then this will not trigger |
| Name | IceBreakerCharging |
|---|---|
| When | The player begins charging the ice breaker |
| Name | IceBreakerCanceled |
|---|---|
| When | The player cancels charging the ice breaker |
| Name | IceBreakerFired |
|---|---|
| When | The player fires the ice breaker |
| Name | IceBreakerFireFinished |
|---|---|
| When | The ice breaker finishes firing |
| Arguments |
objectsBroken (integer): The number of objects broken by the ice breaker when the player last fired it |
| Name | IceBreakerRecharged |
|---|---|
| When | The ice breaker is fully recharged |
| Name | player:stats.brokenCount |
|---|---|
| Description | Total number of objects the player has broken with the ice breaker. |
| Type | integer |
| Name | player:lastFlashlightState |
|---|---|
| Description | Whether or not the player has their flashlight activated. |
| Type | boolean |