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Progression
Autumn edited this page Jul 20, 2022
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1 revision
Here is an (incomplete) list of the progression scripting elements.
| Name | JobStarted |
|---|---|
| When | The player starts a job. |
| Arguments |
jobId (identifier): The id of the started job |
| Name | JobSwitched |
|---|---|
| When | The player switches to a job. |
| Arguments |
jobId (identifier): The id of the current job |
| Name | JobTaskCompleted |
|---|---|
| When | The player completes a task for the current job. |
| Arguments |
jobId (identifier): The id of the current job |
taskId (identifier): The id of the completed task |
| Name | JobTasksUpdated |
|---|---|
| When | The status of the player's job tasks is updated. |
| Arguments |
jobId (identifier): The id of the current job |
| Name | JobCompleted |
|---|---|
| When | The player completes a job. |
| Arguments |
jobId (identifier): The id of the completed job |
| Name | UpgradeAdded |
|---|---|
| When | The player purchases an upgrade |
| Arguments |
upgradeId (identifier): The id of the newly purchased upgrade |
| Name | ExpUp |
|---|---|
| When | The player gains experience points |
| Name | LevelUp |
|---|---|
| When | The player levels up |
| Name | player:currentJob |
|---|---|
| Description | The id of the current active job |
| Type | identifier |
| Name | player:currentStation |
|---|---|
| Description | The id of the current ecosystem |
| Type |
identifier (KelpStation, CoralStation, BayouStation, ArcticStation) |
| Name | player:cash |
|---|---|
| Description | The amount of money the player is currently carrying |
| Type | integer |
| Name | player:exp |
|---|---|
| Description | The amount of experience points the player currently has for the current level |
| Type | integer |
| Name | player:expLevel |
|---|---|
| Description | The player's current science rank |
| Type | integer |
| Name | global:actNumber |
|---|---|
| Description | Index of the current game act. |
| Type | integer |
| Name | JobStartedOrComplete(jobId) |
|---|---|
| Purpose | Loads into the given scene. |
| Arguments |
sceneId (identifier): Name of the scene to load. |
(Optional) entrance (identifier): Name of the entrance to load the player to. |