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5 new relics, 1 new note #236
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Shops now have heal button. Clicking it will restore 1/4 max hp at the cost of 30 money. This will disable the button for the reminder of time spent in shop. If player is at max hp or does not have enough money upon entering shop, button will be disabled automatically. Added display for the player's current health out of max health, with a placeholder heart sprite.
Remove health label to use PlayerPuppet in the scene Adjust Shop UI because the heal button was too big for the container Adjust Translation to specify cost and heal amount Fixed issue where removing note didn't update money label
standardized the money from fights based on enemy tier
Only strange value to me is Parasifly, since we use one template and the fight can either be a 1v1 or 1v2, but this shouldn't be too big of an issue.
value of 200 for all songs, notes now take about 2 seconds to go from being visible to being hit
This was intentionally mis-timed to signify the BPM of a song.
All normal battles are now elite battles
thanks for making this so easy Jarod gives reward screens one more option to choose from
first legendary relic 🙌
name pending, might have to update later once we get new note sprites
also updated chart speed to be a float and multiplicative, in case we combine multiple chart speed values.
Placed notes should be individual instances, and not share base val.
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