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Modifications to obtain accurate values in 3D space (x,y,z) of a specific point on the mesh by clicking the mouse on the polygon mesh. This change is a correction to improve the existing inaccuracies.

I think this change resove the issue below.
#403

@tomlee-dev tomlee-dev force-pushed the feature/Improve_depth_bits_precision branch 2 times, most recently from ce4641c to 8312f16 Compare March 29, 2023 04:42
@ictwayman ictwayman changed the base branch from master to develop March 29, 2023 05:05
@ictwayman ictwayman changed the base branch from develop to master March 29, 2023 05:05
@ictwayman
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I am not sure I have to target branch master or develop. This PR targets to master branch. please reply for this.

@andyward andyward requested a review from martin1cerny March 29, 2023 08:20
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Cheers for this. Will leave to @martin1cerny to review formally as it's his area.

Would be good to understand the approach here, and how standard an approach this is - was 16bits not enough precision?

Have you done much testing have you done on different browsers (webgl1 vs webgl2)?

@tomlee-dev tomlee-dev force-pushed the feature/Improve_depth_bits_precision branch 2 times, most recently from 86f557c to f1b12c8 Compare March 29, 2023 09:42
@tomlee-dev tomlee-dev force-pushed the feature/Improve_depth_bits_precision branch from f1b12c8 to ab9f9a0 Compare March 29, 2023 10:04
@ictwayman
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@andyward oh! I just checked my code on webgl with chrome browser with execution parementer. ( --disable-webgl2 )

I think my change is only for the webgl 2 browser. for the webgl1 more research is needed.

please cross check about this PR.

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3 participants