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This is preliminary work for the comptue cache API, which i'm convinced is almost vestigial in terms of it's performance gains. There was a real lack of examples of effects which do long running simulations. The adobe particle effects are all deterministic afaict. There is a closed source rust plugin called stipple which uses the compute cache to great advantage and I wanted to see how far the benefits of intermittent caching could get us.

out2.webm

For this to work we would need to update the bindgen and release it.

Todo:
[ ] - update windows bindgen
[ ] - test on windows

@mobile-bungalow mobile-bungalow marked this pull request as draft December 22, 2025 20:40
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