#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from dataclasses import dataclass
@dataclass(frozen=True)
class SoftwareDeveloperPipelineTD:
name: str = "Tomás Poveda"
roles: tuple[str, ...] = ("Software Developer", "Pipeline TD")
languages: tuple[str, ...] = ("es_ES", "en_US")
programming_languages: tuple[str, ...] = (
"Python", "C++", "C#", "JavaScript/TypeScript",
)
dcc_focus: tuple[str, ...] = (
"Maya", "Unreal Engine", "Houdini", "USD", "Qt/PySide",
)
services_stack: tuple[str, ...] = (
"FastAPI", "Node.js", "TypeScript", "React",
"Postgres/Redis", "Docker", "CI/CD",
)
interests: tuple[str, ...] = (
"DCC-agnostic Python tooling",
"Asset-management pipelines",
"Unreal plugin development",
"Cinematic & animation pipelines",
"Service-oriented backends • observability • testing",
)
def say_hi(self) -> str:
return (
"Thanks for dropping by — I build artist-friendly tools, robust "
"pipelines, and reliable services so teams can move faster."
)
me = SoftwareDeveloperPipelineTD()
print(me.say_hi())Rigging Pipeline & Tools 2021
Rigging.Pipeline.Tools.2021.mp4
- DCC‑agnostic Python tooling and scalable asset‑management pipelines.
- Unreal plugin development; cinematic and animation pipelines.
- Service‑oriented backends with FastAPI, robust CI/CD, observability, and testing.











