[Proposal] Animation State Machine #560
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This PR contains a proposal for solving the lack of a generalized system for running animations on entities (mostly those using
SpriteComponent) without having to implement another component/system pair every single time. I'm submitting this as a draft since I'm uncertain how much it should go into the details and was hoping for feedback. This is of course also a chance for everybody to ask questions and add any wishes, requirements or other ideas I might have missed.Google Doc with further details (Contains details and changes that haven't made it into the proposal yet).