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Update 0.16 #325
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Update 0.16 #325
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Fix ui showing
As a temporary fix I had turned off component reflection but I found one line to fix it. However I did change the show_component function to use PartialReflect so yall may want it different.
need to revamp picking, observer hooks system, and need to revamp transform gizmo. Space editor is close to being amazing
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I can promise to review it next week. I'm travelling this week, but I will try to give feedback asap |
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no worries I'll keep away at it! I've got a few other crates to update in the meantime too. |
naomijub
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Quick cellphone review to start haha
| ctx: &UnpackContext<'_>, | ||
| ) -> Entity { | ||
| let gltf_nodes = ctx.gltf_nodes; | ||
| let node = match gltf_nodes.get(node_handle) { |
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Replace this with
Let Some(node) = gltf_nodes.get(node_handle) else {
Log and return
}
| if load_state == Some(LoadState::Loaded) | ||
| if matches!(load_state, Some(LoadState::Loaded)) | ||
| || load_state.is_none() | ||
| || matches!(load_state, Some(LoadState::Failed(_))) |
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Both matches can be patternmatched together
Its not done yet, still some picking issues, transform gizmo issues. Also space editor can rid of its own relation system and now use bevy's built in one. Space editor is close to being amazing