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Object Generation

reddy6ue edited this page Sep 4, 2017 · 5 revisions

Creating a single object

Start the process off by calling Session.Single<T>

  • Session
    • Single<T>: Kicks off the generation process for a single object of type T
      • Impose(x=>x.Property, "Value"): Imposes a value onto a property of the generated object, overwriting any data source provided value. Re-returns the Single object
      • Get(): Creates the object with all property modification applied and returns it

Example:

Create a user and override some properties on that user

            SimpleUser user = mSession.Single<SimpleUser>()
                .Impose(x => x.EmailAddress, "override@override.com")
                .Impose(x=>x.FirstName, "Override")
                .Impose(x=>x.LastName, "Override")
                .Get();

Creating a collection of objects

Start the process off by calling Session.List

  • Session
    • List<T>(int count): Kicks off the generation process for a list of T of size 'count'
      • Impose(x=>x.Property, "Value"): Imposes a value onto the property of every single object, re-returns the List<T> object
      • First(int count): Selects the first 'count' items in the collection
        • Impose(x=>x.Property, "Value"): Imposes value onto the property of every single object in the current selection, re-returns the First object
        • Next(int count): Selects the next 'count' items in the collection, re-returns the First object
        • All(): Returns to the List<T> object
      • Random(int count): Selects a random selection of items from the collection of size 'count' *Impose(x=>x.Property, "Value"): Imposes value onto the property of every single object in the current selection, re-returns the Random object
        • Next(int count): Selects the next 'count' items in the randomized collection, this will not include any previously selected items
        • All(): Returns to the List object
      • Get(): Creates the list of objects with all property modifications applied and returns it

Example

Create a list of users, call the first 5 of them Bob, call the next 5 of them Alice

            mSession.List<SimpleUser>()
                .First(5)
                    .Impose(x => x.FirstName, "Bob")
                .Next(5)
                    .Impose(x => x.FirstName, "Alice")
                .All()
                .Get();
# First Name
0 Bob
1 Bob
2 Bob
3 Bob
4 Bob
5 Alice
6 Alice
7 Alice
8 Alice
9 Alice

Example

Create a list of users, call a 5 randoms Bob, and the other 5 randoms Alice

            mSession.List<SimpleUser>()
                .Random(5)
                    .Impose(x => x.FirstName, "Bob")
                .Next(5)
                    .Impose(x => x.FirstName, "Alice")
                .All()
                .Get();
# First Name
0 Bob
1 Alice
2 Alice
3 Bob
4 Bob
5 Alice
6 Bob
7 Alice
8 Bob
9 Alice

Example

Create a list of users, call a 5 randoms Bob, and the other 5 randoms Alice Ensure the first 5 have last names of "Blue" Ensure the last 5 have last names of "Red"

            mSession.List<SimpleUser>()
                .Random(5)
                    .Impose(x => x.FirstName, "Bob")
                .Next(5)
                    .Impose(x => x.FirstName, "Alice")
                .All()
                .First(5)
                    .Impose(x => x.LastName, "Blue")
                .Next(5)
                    .Impose(x => x.FirstName, "Red")
                .All()
                .Get();
# First Name Last Name
0 Bob Blue
1 Alice Blue
2 Alice Blue
3 Bob Blue
4 Bob Blue
5 Alice Red
6 Bob Red
7 Alice Red
8 Bob Red
9 Alice Red

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