@@ -734,8 +734,8 @@ By left- or right-clicking on a switch, a small pop-up menu with the two
734734selections ``Main route `` and ``Side route `` appears. By clicking on them
735735you can throw the switch, provided the OR AI dispatcher allows it.
736736
737- With respect to AI trains, as a general rule you can command their signals
738- but not their switches, because AI trains are not allowed to exit their path .
737+ Using the dispatcher window for AI trains is described
738+ :ref: ` here below<driving-dispatcher-for-ai- trains> ` .
739739
740740The two checkboxes ``Pick Signals `` and ``Pick Switches `` are checked as
741741default. You can uncheck one of them when a signal and a switch are
@@ -763,6 +763,46 @@ if the trains are far away, can lead to memory overflows.
763763If after a train selection you click on ``Follow `` the dispatcher window
764764will remain centered on that train.
765765
766+ .. _driving-dispatcher-for-ai-trains :
767+
768+ Using dispatcher window for AI trains
769+ -------------------------------------
770+
771+ What is described here is valid only for activity mode and explore in
772+ activity mode.
773+
774+ There are cases where it would be advisable to re-route an AI train to manage standoffs,
775+ train passings, train priorities.
776+ In this case, using the dispatcher window it is possible to re-route an AI train (e.g. on a siding)
777+ and then to get it back on the original route. The feature anyhow also allows to
778+ re-route it without getting it back on the original route.
779+
780+ It is suggested to look at this video which explains some practical case
781+ https://youtu.be/-f0XVg7bSgU before continuing reading.
782+
783+ To perform this correctly and in a way more similar to reality, some rules have to
784+ be followed.
785+ The concept is that switches must be manually thrown only if they aren't reserved by a train.
786+ To be sure of this it is necessary to force to stop the last signal(s) between train(s)
787+ and switch, in case such signal is not already at stop. Once the switch is manually
788+ thrown, the signal in front of the train that has to be re-routed must be set to the
789+ "System controlled" state if it had been forced to stop before.
790+ At that point OR breaks down the old train's route and re-computes a new one, taking
791+ into account the moved switch.
792+ More switches may be forced on the route (e.g. both the switches to enter the siding
793+ and the ones to re-enter the main line).
794+
795+ Signals must never be forced to clear or approach.
796+
797+ If an AI train is re-routed on a route which isn't at the moment re-entering the
798+ original route, its path information in the dispatcher info HUD is displayed in yellow.
799+
800+ Station platform stops are re-assigned to adjacent platforms, if available. Events and
801+ waiting points in the abandoned part of route will be lost.
802+
803+ The re-routed train may be also the player train (be it autopiloted or not), provided the
804+ Autopilot option is checked.
805+
766806Additional Train Operation Commands
767807===================================
768808
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