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@mnecibi mnecibi commented Aug 22, 2025

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Reviewing the boid.js changes:

- this.r = 10
+ this.r = 12

Inline comment:
// Slightly increasing boid radius from 10 to 12 - will make boids marginally larger and more visible
// Potential impact: Minor visual change, may affect collision detection or visual density of simulation

The change is straightforward and minimal. The increased radius will make each boid 20% larger, which could subtly affect the visual representation and potentially the perceived crowding in the boid simulation.

Recommendation: Ensure this radius change doesn't negatively impact performance or existing alignment/separation logic. Consider testing to confirm the visual and behavioral implications.

Generated by N8N

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boid.js

@@ -8,7 +8,7 @@ export default class Boid {
         this.acceleration = p5.createVector()
         this.maxForce = 0.2
         this.maxSpeed = 4
-        this.r = 10
+        this.r = 12
     }

Inline comment:
// Slightly increasing boid radius, which might impact visual representation and potentially collision detection or perception radius

Reasoning:

  • The change from 10 to 12 represents a 20% increase in boid size
  • This could affect rendering, flock behavior simulation, and perception radius
  • Recommend verifying visual and simulation implications of this size adjustment

Potential considerations:

  • Check if other related calculations (like perception radius) need corresponding updates
  • Validate that this size change doesn't break existing rendering or interaction logic

Generated by N8N

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