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@mnecibi mnecibi commented Aug 21, 2025

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For boid.js:

@@ -8,7 +8,7 @@ export default class Boid {
         this.acceleration = p5.createVector()
         this.maxForce = 0.2
         this.maxSpeed = 4
-        this.r = 10
+        this.r = 12
     }

// Increasing boid size from 10 to 12 pixels; slight visual impact, may affect collision detection or perceived flock density. Ensure this change doesn't break existing simulation logic.

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boid.js

- this.r = 10
+ this.r = 12

// Increasing boid radius from 10 to 12. Consider performance and visual impact:
// - Larger radius means more space occupied
// - May affect flocking behavior and collision detection
// Recommendation: Validate this change in visualization and simulation tests

Generated by N8N

@mnecibi mnecibi closed this Aug 21, 2025
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boid.js

- this.r = 10
+ this.r = 12

🔍 Increased boid radius from 10 to 12 pixels. Slight visual impact, potentially making boids more visible. Ensure this change doesn't break any existing rendering or collision detection logic.

💡 Recommendation: Verify that surrounding code (rendering, interaction methods) accommodates this radius change without unintended consequences.

Generated by N8N

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2 participants