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1 change: 1 addition & 0 deletions android/build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@ def reactNativeArchitectures() {
}

apply plugin: "com.android.library"
apply from: "./gradle/fix-prefab.gradle"

if (isNewArchitectureEnabled()) {
apply plugin: "com.facebook.react"
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51 changes: 51 additions & 0 deletions android/gradle/fix-prefab.gradle
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
tasks.configureEach { task ->
// Make sure that we generate our prefab publication file only after having built the native library
// so that not a header publication file, but a full configuration publication will be generated, which
// will include the .so file

def prefabConfigurePattern = ~/^prefab(.+)ConfigurePackage$/
def matcher = task.name =~ prefabConfigurePattern
if (matcher.matches()) {
def variantName = matcher[0][1]
task.outputs.upToDateWhen { false }
task.dependsOn("externalNativeBuild${variantName}")
}
}

afterEvaluate {
def abis = reactNativeArchitectures()
rootProject.allprojects.each { proj ->
if (proj === rootProject) return

def dependsOnThisLib = proj.configurations.findAll { it.canBeResolved }.any { config ->
config.dependencies.any { dep ->
dep.group == project.group && dep.name == project.name
}
}
if (!dependsOnThisLib && proj != project) return

if (!proj.plugins.hasPlugin('com.android.application') && !proj.plugins.hasPlugin('com.android.library')) {
return
}

def variants = proj.android.hasProperty('applicationVariants') ? proj.android.applicationVariants : proj.android.libraryVariants
// Touch the prefab_config.json files to ensure that in ExternalNativeJsonGenerator.kt we will re-trigger the prefab CLI to
// generate a libnameConfig.cmake file that will contain our native library (.so).
// See this condition: https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:build-system/gradle-core/src/main/java/com/android/build/gradle/tasks/ExternalNativeJsonGenerator.kt;l=207-219?q=createPrefabBuildSystemGlue
variants.all { variant ->
def variantName = variant.name
abis.each { abi ->
def searchDir = new File(proj.projectDir, ".cxx/${variantName}")
if (!searchDir.exists()) return
def matches = []
searchDir.eachDir { randomDir ->
def prefabFile = new File(randomDir, "${abi}/prefab_config.json")
if (prefabFile.exists()) matches << prefabFile
}
matches.each { prefabConfig ->
prefabConfig.setLastModified(System.currentTimeMillis())
}
}
}
}
}
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