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@mrap mrap commented Feb 5, 2015

screenshot

@magwo
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magwo commented Feb 5, 2015

Nice! However, I don't like how users will spawn on top of the floor number, and that they will "fly" past the floor number when they get on an elevator.

Any specific reason that the floor number is lower right? Otherwise I suggest moving it to the left again.

@mrap
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mrap commented Feb 5, 2015

Main reason for floor numbers on the right side: much closer to the elevators which are in constant flux. It makes tracking/comparing elevators with the floor's arrow indicators much easier. The main drawback, as you've stated, is users can appear over the floor numbers. But those numbers are constant, motionless, and large.

Although, I don't like that users can appear above floor numbers either. Maybe we can place the .floor-info at a higher z-index? Or even increase the background darkness?

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magwo commented Feb 7, 2015

Nah, maybe it's not a big deal. Can experiment with it later. I wouldn't want the floor number to have higher z than passengers, as I imagine the floor number is written on the wall of each floor.

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mrap commented Feb 8, 2015

Another idea is to shorten the waiting area width so that users don't wait on top of the floor number. The only time they'd cover it is when they pass it on the way to an elevator.

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2 participants