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Game description

Race for the best lap time with a variety of fun-to-drive cars!

How to build and run

  1. Download this Git repository.
  2. Install and open Unity Hub.
  3. Install the Unity version specified in this file: TriangleTT/ProjectSettings/ProjectVersion.txt.
  4. In Unity Hub, click "Add", then "Add project from disk", then select the TriangleTT subfolder of the Git repository.
  5. Open the project that was just created.
  6. In Unity Editor, with the project opened, press "Ctrl+B".
    • This is a shortcut for "Build And Run".
  7. Create a new folder for the project to be built in, and continue.
    • The Unity Editor should show a dialog showing build progress.
    • It should take less than a minute to build.
    • Once the build completes, the game should automatically open.
  8. To run the game, double-click the TriangleTT.exe file in the build folder.

Controls

Keyboard

Accelerate: WASD
Switch car: Q and E
Reset car: R
UI navigation: Mouse

Controller

Accelerate: Left or right stick
Switch car: D-pad left and right
Reset car: X on Xbox, □ on PlayStation, Y on Switch

Tips and tricks

  • To drive more freely, open the menu and disable barriers and cones.
  • The green car is the only car with a max velocity.
  • Master the standard cars (green, blue, red) before the special cars (yellow, cyan, magenta).
  • The special cars have unusual driving dynamics.
  • Use a controller instead of a keyboard for smoother driving.
  • Try left and right sticks to see which is easier to control.
    • As a right-handed person, I found it easier to use the right stick than the left stick.
  • To record a lap time, you must hit the checkpoints (white lines) in order: 1) checkered line, 2) blue turn checkpoint, 3) red turn checkpoint, and 4) yellow turn checkpoint.
  • To see a full history of detailed section and lap times, open the menu and open the file path in "File path to lap times:".
  • Check out the cars' stats by reading the Garage.json file in the repo.
  • You can modify the cars' stats by editing the Garage.json file in your build folder.

Screenshots

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License

This repository is licensed under GPL-3.0-or-later.

Misc

Before committing, do the following:

  • Run the game in the editor player.
  • Run the exported game by clicking "File/Build and Run" or Ctrl+B.
    • The export build process might change some non-gitignored files. These changes are build artifacts that are mixed in with non-build-artifact files. This is a known issue. However, these changes should still be committed.

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Race for the best lap time with a variety of fun-to-drive cars!

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