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33 changes: 33 additions & 0 deletions mcproto/_types.py
Original file line number Diff line number Diff line change
Expand Up @@ -23,3 +23,36 @@
"red",
"black",
]

EFFECTE: TypeAlias = Literal[
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Bitte Einzahl, also EFFECT anstelle von EFFECTE

"speed",
"slowness",
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Es fehlen drei Effekte: darkness, luck und unluck. Bitte diese noch hinzufügen.
Ich würde auch empfehlen, die Effekte im Literal alphabetisch zu sortieren!
Damit kann man viel leichter sehen, was man hat, was fehlt, auch wenn wir die Liste später updaten wollen 👍

"haste",
"mining_fatigue",
"strength",
"instant_health",
"instant_damage",
"jump_boost",
"nausea",
"regeneration",
"resistance",
"fire_resistance",
"water_breathing",
"invisibility",
"blindness",
"night_vision",
"hunger",
"weakness",
"poison",
"wither",
"health_boost",
"absorption",
"saturation",
"glowing",
"levitation",
"slow_falling",
"conduit_power",
"bad_omen",
"hero_of_the_village",
"dolphins_grace"
]
7 changes: 5 additions & 2 deletions mcproto/entity.py
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
from functools import partial

from ._base import HasStub, _EntityProvider
from ._types import COLOR
from ._types import COLOR, EFFECT
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Konnte wegen Typo dieses Befehl nicht testen (in _types heißt der Typ EFFECTE, bitte dort ausbesser), im Moment ist das ein ImportError!

from ._util import ThreadSafeCachedKeyBasedFactory
from .colors import color_codes
from .exception import raise_on_error
Expand Down Expand Up @@ -121,11 +121,14 @@ def getEntitiesAround(
return [e for e in entities if e is not self]

def giveEffect(
self, effect: str, seconds: int = 30, amplifier: int = 0, particles: bool = True
self, effect: EFFECT, seconds: int = 30, amplifier: int = 0, particles: bool = True
) -> None:
pbool = str(not bool(particles)).lower()
self.runCommand(f"effect give @s {effect} {int(seconds)} {amplifier} {pbool}")

def clear_effect(self, EFFECT: str = "") -> None:
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@icezyclon icezyclon May 26, 2024

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Bitte argument klein schreiben, und den richtigen Typen angeben: Also, (self, effect: EFFECT | None = None) und dann auf das None eingehen.
Und auch bitte CamelCase verwenden

self.runCommand(f'effect clear @s {effect}')

def replaceItem(self, where: str, item: str, amount: int = 1, nbt: NBT | None = None) -> None:
if nbt is None:
self.runCommand(f"item replace entity @s {where} with {item} {amount}")
Expand Down