Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 5 additions & 3 deletions src/shaders/effect1/fragment.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,11 @@ uniform bool isMulti,masker,noEffectGooey;
uniform vec2 mousei;
uniform float maskVal,aspect,noise_speed,metaball,discard_threshold,antialias_threshold,noise_height,noise_scale;


// Just trying, how to contribute open source projects.


varying vec2 vuv;
#define SNOISEHOLDER
void main(){
vec2 uv=(vuv/1.1)+.05;
uv=uv*2.-1.;
Expand All @@ -17,5 +20,4 @@ void main(){
uv+=refract(vec2(.0,.0),surface,b);
gl_FragColor=texture2D(uTexture[0],uv);
vec2 uv2= noEffectGooey?vuv:uv;
!isMulti;
}
}