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add start window #83
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add start window #83
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…addition of RegionIdReferenceAttribute. Extracted GuidReferenceResolverFactory from AssetRepository. Moved Ambiente definition to RegionAsset.
Change MapTemplate to belong to a SessionAsset instead of RegionAsset. Remove Region. Removed fake MapType for The New World for A future fix. Temporarily disable Mod export for a future fix.
…reflect the session's name instead of the DLC. Extract ModWriter from Mod. Clean up ModWriter. Add support for exporting Cape Trewlaney, Arctic and Enbesa mods.
Add DataPath and ModsPath as separate UserSettings. Refactored DataArchive and mod export to use the new settings.
…ataManager. Remove async logic from within Repositories and DataArchive for simpler setup.
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Add EnableExpertMode setting.
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…ataManager. Remove async logic from within Repositories and DataArchive for simpler setup.
Add EnableExpertMode setting.
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…ds/AnnoMapEditor into feature/add_start_window
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Since the last release, the Anno Map Editor has received a lot of features/changes which require the Anno 1800 assets to be loaded. This made ensuring that everything is loaded up prior to it being used more difficult. This PR adds a dedicated StartWindow which serves to isolate loading of assets from the map editor's actual runtime environment.
This PR is work in progress!