Skip to content

Conversation

@Cyclonit
Copy link
Collaborator

Since the last release, the Anno Map Editor has received a lot of features/changes which require the Anno 1800 assets to be loaded. This made ensuring that everything is loaded up prior to it being used more difficult. This PR adds a dedicated StartWindow which serves to isolate loading of assets from the map editor's actual runtime environment.

This PR is work in progress!

@Cyclonit Cyclonit changed the title Feature/add start window add start window Jun 14, 2023
Cyclonit added 8 commits June 14, 2023 21:11
…addition of RegionIdReferenceAttribute.

Extracted GuidReferenceResolverFactory from AssetRepository.
Moved Ambiente definition to RegionAsset.
Change MapTemplate to belong to a SessionAsset instead of RegionAsset.
Remove Region.
Removed fake MapType for The New World for A future fix.
Temporarily disable Mod export for a future fix.
…reflect the session's name instead of the DLC.

Extract ModWriter from Mod.
Clean up ModWriter.
Add support for exporting Cape Trewlaney, Arctic and Enbesa mods.
Add DataPath and ModsPath as separate UserSettings.
Refactored DataArchive and mod export to use the new settings.
…ataManager.

Remove async logic from within Repositories and DataArchive for simpler setup.
@Cyclonit Cyclonit force-pushed the feature/add_start_window branch from 423a417 to a1ab2b5 Compare June 14, 2023 19:55
Add EnableExpertMode setting.
@Cyclonit Cyclonit force-pushed the feature/add_start_window branch from a1ab2b5 to 2ad1bc2 Compare June 14, 2023 20:32
@Cyclonit Cyclonit force-pushed the feature/add_start_window branch from a10a4d0 to 4e1ce5a Compare June 16, 2023 06:54
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants