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@the-sink
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@the-sink the-sink commented Sep 17, 2019

Currently, if a world is being backed up while users are exploring new terrain or the server is saving chunks/entities it can cause severe corruption in said areas (this was tested with and without disabling auto save on a local server). In many instances I loaded a backup that was saved while exploring new terrain and the console spit out tons of "chunk in wrong location" errors, with obviously corrupted chunks in the world.
Disabling auto saves during a server backup fixes this.

Apologies if I missed something, this is essentially my first week messing with Minecraft plugins in a long time.
See also: #5

@leviem1
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leviem1 commented Jul 4, 2020

Hello, and welcome from the year 2020.

I had a question about your main.java#L303. Wouldn't you need to disable the world save before the save method? I could totally be missing something obvious. Edit: Was missing something obvious

Also, can you please rebase or something to update your PR, then we can nag the author. 😝

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2 participants