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@TuxCoding
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First I want that you make a feedback on this before I continue working on it, because it's a lot of work to do. Maybe you can help too, because some fields are very unclear.

Summary what I did:

  • Use plugin channels completely
  • Replaced some threads with Runnables
  • Now stores the bytes instead of message
  • Replaced tabs with spaces
  • make single usage more universal

@HeroCC
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HeroCC commented Aug 31, 2016

Won't this only run with players on the server? I thought that was a limitation of Plugin Channels.

@TuxCoding
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That's correct, but as I understand your implementation it does the same. Your implementation starts a new socket connection once a player joins.

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2 participants