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@X-Coder X-Coder commented Sep 21, 2014

This commit adds a map-change tab to menu.

GreyGeist and others added 27 commits May 11, 2014 15:45
Allows for player model restriction, using prefix "&"
The actual tab.  Requires built in player manager.  Allows you to modify
permissions for playermodels.
Fixes issues, allows for TTT compatibility, and adds playermodel
restriction.
Reverts god.  See !sgod / "Self God"
Replacement for the new version of godmode.  Makes it so that users can
only god themselves when using !sgod, and then you can give higher ranks
the normal god.
See title.
Allows respawning players in TTT, plus some fixes.
You want this.  It's amazingly useful so that you don't have to
continually teleport users.
May have a few bugs, but works well for the most part.  Includes
!friends to let users share props, and convars to configure.
Another way to control players / punish them.  If you !nospawn a player,
they'll be slain on spawn.
So you can spy on those darn guests!
Includes !votemap too
Fun punishment
ESP + No Recoil.
Needs work, but fully functional and easy to use already.
Since I forgot to include the plugin in the map tab commit.
Includes a bunch of different files.  Most aren't even changed, it's just to placate GIT.  Includes:
AI Disable
Drug
Earbleed
Gravity Control
Monitor throwing
Mapcycle control
DarkRP money
Nolag (broken, supposed to freeze all props)
Permamute
Player resize
Spawn protection
Thirdperson (expirimental / buggy)
Fixes VON
The function checked only if plugin.ChatCommand was a string - changed it now to same behavior than sv_chatcommands to also check if the plugin.ChatCommand is using a table.

So this fixes for example the use of map change plugin from console.
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X-Coder commented Sep 21, 2014

This requires pull-request #113 applied first or it wont work. Edit: This pull request should now include both commits.

Original author was MDave. I think it was part of earlier version of evolve, but I'm not sure about it.
I added new category for Stargate maps.

Tested and worked for me.

I just used a weired filename, so the tab is not the first one, you can change this if you know a way around.

The only thing currently not supported by it, is the use of the second parameter of map plugin for changing the gamemode together with mapchange. Maybe someone could add a simple select field with a list of all gamemodes to the map tab.

EntranceJew and others added 2 commits September 22, 2014 15:26
…f full signatures.

Loading/Saving settings now only stores key-values, like above.
This could give way to collapsing evolve.settingsStructure into a simple signature compliment to a bare evolve.settings that is keyed only to its value. This would require a "path" element.
…value is changed.

Added evolve.settingsdelta that acts as a buffer of settings to be sent.
This commit can be extended to only send settings changes in bulk, like when the client collapses the settings window / hits "save" or in timed intervals.
…e, opting to pull from the "default" attribute when registering.

Made the map tab use the actual "map" icon.
Made sandbox settings consistent with the Utilities menu option.
Added Server Settings plugin.
Conflicts:
	lua/ev_plugins/sv_consolecommands.lua
@Xandaros Xandaros force-pushed the master branch 2 times, most recently from b0d68d0 to c54cca4 Compare June 29, 2015 18:15
@X-Coder X-Coder force-pushed the master branch 2 times, most recently from 9579b70 to fd5594a Compare January 31, 2016 10:56
Added edit button to Advert3 plugin
Advert's active state settable during advert creation
Dialog for New and Edit are now modal
Added more validation checks
Moved some code to client side
…le+file logging when required

(Needed to stop advert3 from spamming the logs)
…ng mapchange using a textfield in settings dialog

Multiple plugin-filenames can be separated by comma
it requires some config in the lua file before it can be used
example: ev @Map gm_construct
same as: evs map gm_construct
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3 participants