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Adds map-change tab in menu #114
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Allows for player model restriction, using prefix "&"
The actual tab. Requires built in player manager. Allows you to modify permissions for playermodels.
Fixes issues, allows for TTT compatibility, and adds playermodel restriction.
Reverts god. See !sgod / "Self God"
Replacement for the new version of godmode. Makes it so that users can only god themselves when using !sgod, and then you can give higher ranks the normal god.
See title.
Allows respawning players in TTT, plus some fixes.
You want this. It's amazingly useful so that you don't have to continually teleport users.
May have a few bugs, but works well for the most part. Includes !friends to let users share props, and convars to configure.
Another way to control players / punish them. If you !nospawn a player, they'll be slain on spawn.
So you can spy on those darn guests!
Includes !votemap too
ESP + No Recoil.
Needs work, but fully functional and easy to use already.
Since I forgot to include the plugin in the map tab commit.
Includes a bunch of different files. Most aren't even changed, it's just to placate GIT. Includes: AI Disable Drug Earbleed Gravity Control Monitor throwing Mapcycle control DarkRP money Nolag (broken, supposed to freeze all props) Permamute Player resize Spawn protection Thirdperson (expirimental / buggy)
Fixes VON
The function checked only if plugin.ChatCommand was a string - changed it now to same behavior than sv_chatcommands to also check if the plugin.ChatCommand is using a table. So this fixes for example the use of map change plugin from console.
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Original author was MDave. I think it was part of earlier version of evolve, but I'm not sure about it. Tested and worked for me. I just used a weired filename, so the tab is not the first one, you can change this if you know a way around. The only thing currently not supported by it, is the use of the second parameter of map plugin for changing the gamemode together with mapchange. Maybe someone could add a simple select field with a list of all gamemodes to the map tab. |
Fixed not usable console-commands like "ev map"
…f full signatures. Loading/Saving settings now only stores key-values, like above. This could give way to collapsing evolve.settingsStructure into a simple signature compliment to a bare evolve.settings that is keyed only to its value. This would require a "path" element.
…th existing solutions for now.
…value is changed. Added evolve.settingsdelta that acts as a buffer of settings to be sent. This commit can be extended to only send settings changes in bulk, like when the client collapses the settings window / hits "save" or in timed intervals.
…e, opting to pull from the "default" attribute when registering. Made the map tab use the actual "map" icon. Made sandbox settings consistent with the Utilities menu option. Added Server Settings plugin.
Conflicts: lua/ev_plugins/sv_consolecommands.lua
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This reverts commit 3c71fde. evs commands should behave the same way the chatcommands works, no silent notify by default - players should be informed
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Added edit button to Advert3 plugin Advert's active state settable during advert creation Dialog for New and Edit are now modal Added more validation checks Moved some code to client side
…le+file logging when required (Needed to stop advert3 from spamming the logs)
…ng mapchange using a textfield in settings dialog Multiple plugin-filenames can be separated by comma
it requires some config in the lua file before it can be used
example: ev @Map gm_construct same as: evs map gm_construct
This commit adds a map-change tab to menu.