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loganwm edited this page Mar 30, 2012 · 4 revisions

To keep track of the growing server protocol, we'll be keeping track of packets and their usage on this page.

Packet Structure

{ id: 0, data: {} }

Client → Server Packets

These packets will be sent from clients to the server. Any packet in this category should be limited in its efficacy. These packets are mostly "requests" more than anything. The server should be able to catch any malicious packets and refuse to acknowledge them.

Player Move

Server → Client Packets

Set Terrain Tile

Create Entity

Remove Entity

Move Entity

Chat Message

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