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@ASchneider-GitHub
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Capabilities attached to the player are lost on respawn because they weren't being passed to the new RecordPlayer object correctly. This leaves the player's recipe list empty in memory. When the player leaves, the empty recipe list is written to the save data erasing all previously-stored recipes.

This needs to be backported to other applicable branches (like 1.18)
This also fixes issues #170 and probably #156

@nerdman0
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This explains everything, I just tested it in my 1.18 world and dying then leaving the world cleared my recipes. I really hope towdium is willing to implement this for all versions (especially 1.18). I don't plan on dying often, but when I do I want it to not suck as much.

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2 participants