Skip to content

Conversation

@jonpas
Copy link
Member

@jonpas jonpas commented Aug 15, 2023

When merged this pull request will:

  • Add framework for saving player data only relevant to the runtime of the current mission (data that does not need to be saved persistently), integrated in the existing Apollo framework.
  • Save group, vehicle and medical state on player save / disconnect.
  • Load above on player load.
  • Work on Apollo Rework #201 (ACE Medical damage support)

@jonpas jonpas added this to the Backlog milestone Aug 15, 2023
@jonpas jonpas changed the title Apollo - Save group and vehicle of player for the duration of the mis… Apollo - Add runtime player data (group, vehicle, medical) Aug 15, 2023
@jonpas
Copy link
Member Author

jonpas commented Aug 15, 2023

Do we want settings for any of this?

Enable/Disable Runtime Data all-together?

Enable/Disable Vehicle teleporting?

You get moved to last position anyways by Chronos, I don't see any need to disable being moved into vehicle if that is possible.

Enable/Disable Medical?

We can always heal with Zeus as well.

@jonpas jonpas mentioned this pull request Aug 15, 2023
19 tasks
@JoramD
Copy link
Member

JoramD commented Aug 15, 2023

Regarding medical state saving:
Are we planning on wiping this on mission change?

@jonpas
Copy link
Member Author

jonpas commented Aug 15, 2023

Regarding medical state saving: Are we planning on wiping this on mission change?

We are not wiping anything. This is runtime data, that means only from mission start to mission end. None of this gets saved to our backend database.

@jonpas jonpas changed the title Apollo - Add runtime player data (group, vehicle, medical) Apollo - Add runtime player data (group, team, vehicle, medical) Aug 15, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants