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@Caball009 Caball009 commented Dec 25, 2025

Currently, each TemplateThing gets assigned a unique ID, but the ID is not reset after each map. This can cause mismatches when playing a multiplayer match after having loaded a custom map or custom shellmap that generates TemplateThings.

TODO:

  • Replicate in Generals

@Caball009 Caball009 added Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime labels Dec 25, 2025
@Caball009 Caball009 marked this pull request as ready for review December 25, 2025 23:50
@Caball009 Caball009 changed the title bugfix(ThingFactory): Reset ThingTemplate ID for each match to avoid mismatches after playing custom maps bugfix(ThingFactory): Reset ThingTemplate ID for each match to avoid mismatches after loading a custom map Dec 25, 2025
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Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime

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Mismatch in ThingTemplate ID after playing a map with map.ini with custom objects

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