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This pull request resolves a series of compilation errors and warnings that were preventing the application from building and running. The fixes include correcting import paths, implementing necessary traits like Clone and Debug for various structs, and cleaning up unused code. After these changes, the project compiles successfully, and the render binary runs as expected.


PR created automatically by Jules for task 10184865860003102827

Takenoha and others added 3 commits October 6, 2025 12:04
This change addresses a series of compilation issues that arose after a refactoring of the scene generation logic.

The following fixes were implemented:
- Corrected unresolved import paths in `bvh.rs` and `hittable_list.rs`.
- Implemented the `Clone` trait for `BVHNode` manually to handle `Box<dyn Hittable>` fields correctly.
- Added missing `SceneConfig` struct definition and its necessary imports.
- Added `#[derive(Debug)]` to all configuration-related structs (`ObjectConfig`, `ShapeConfig`, etc.) to resolve cascading `Debug` trait errors.
- Removed unused imports and variables to eliminate compiler warnings.
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This commit introduces a major refactoring of the rendering pipeline to leverage CUDA for significant performance improvements.

The core rendering logic has been moved into a dedicated CUDA kernel, and the data structures have been adapted for GPU execution. The host-side code has been updated to manage the CUDA pipeline, including data transfer and kernel launches.

The project now depends on the `rust-cuda` ecosystem and requires the NVIDIA CUDA SDK to be installed in the build environment.
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2 participants