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Text based game #2
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| Original file line number | Diff line number | Diff line change |
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@@ -12,4 +12,5 @@ static void Main(string[] args) | |
| Console.Write(yourName); | ||
| } | ||
| } | ||
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| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,36 @@ | ||
| // Game Function | ||
| using System; | ||
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| namespace TextBasedGame | ||
| { | ||
| class Program | ||
| { | ||
| public static void Main() | ||
| { | ||
| Console.WriteLine("Welcome to the cavern of secrets!"); | ||
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| Console.WriteLine("You enter a dark cavern out of curiosity. It is dark and you can only make out a small stick on the floor."); | ||
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| // Choice 1 | ||
| Console.WriteLine("Do you take it? [y/n]: "); | ||
| while (true) | ||
| { | ||
| ConsoleKeyInfo result = Console.ReadKey(); | ||
| if ((result.KeyChar == 'Y') || (result.KeyChar =='Y')) | ||
| { | ||
| Console.WriteLine("You have taken the stick!"); | ||
| break; | ||
| } | ||
| else if ((result.KeyChar == 'N') || (result.KeyChar == 'N')) | ||
| { | ||
| Console.WriteLine("You did not take the stick"); | ||
| break; | ||
| } | ||
| } | ||
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| Console.WriteLine("As you proceed further into the cave, you see a small glowing object"); | ||
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| } | ||
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| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,123 @@ | ||
| using System; | ||
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| namespace Text_Game | ||
| { | ||
| class Program | ||
| { | ||
| static void Main(string[] args) | ||
| { | ||
| //declare variables | ||
| int stick = 0; | ||
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| Console.WriteLine("Welcome to the cavern of secrets!"); | ||
| Console.WriteLine("You enter a dark cavern out of curiosity. It is dark and you can only make out a small stick on the floor."); | ||
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| // Choice 1 | ||
| Console.WriteLine("Do you take it? [y/n]: "); | ||
| string result = Console.ReadLine(); | ||
| if ((result == "y") || (result =="Y")) | ||
| { | ||
| //Stick Taken | ||
| Console.WriteLine("You have taken the stick!"); | ||
| stick = 1; | ||
| } | ||
| else if ((result == "n") || (result =="N")) | ||
| { | ||
| //Stick Not Taken | ||
| Console.WriteLine("You did not take the stick"); | ||
| stick = 0; | ||
| } | ||
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| Console.WriteLine("As you proceed further into the cave, you see a small glowing object"); | ||
| Console.WriteLine("Do you approach the object? [y/n]: "); | ||
| result = Console.ReadLine(); | ||
| if ((result == "y") || (result =="Y")) | ||
| { | ||
| //Approach Spider | ||
| Console.WriteLine("You approach the object..."); | ||
| Console.WriteLine("As you draw closer, you begin to make out the object as an eye!"); | ||
| Console.WriteLine("The eye belongs to a giant spider!"); | ||
| Console.WriteLine("Do you try to fight it? [y/n]: "); | ||
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| result = Console.ReadLine(); | ||
| if ((result == "y") || (result =="Y")) | ||
| { | ||
| //Fight Spider | ||
| if (stick == 1) | ||
| { | ||
| Console.WriteLine("You only have a stick to fight with!"); | ||
| Console.WriteLine("You quickly jab the spider in it's eye and gain an advantage"); | ||
| Console.WriteLine(" Fighting.. "); | ||
| Console.WriteLine(" [YOU MUST IT ABOVE A 5 TO KILL THE SPIDER] "); | ||
| Console.WriteLine("[IF THE SPIDER HITS HIGHER THAN YOU, YOU WILL DIE]"); | ||
| Random damage = new Random(); | ||
| int playerDamage = damage.Next(3,10); | ||
| int spiderDamage = damage.Next(1,5); | ||
| Console.WriteLine($"you hit a: {playerDamage}"); | ||
| Console.WriteLine($"the spider hits a: {spiderDamage}"); | ||
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| if(spiderDamage>playerDamage) | ||
| { | ||
| Console.WriteLine("The spider dealt more damage than you!"); | ||
| Console.WriteLine("You Died!"); | ||
| } | ||
| if(playerDamage<5) | ||
| { | ||
| Console.WriteLine("You didn't do enough damage to kill the spider, but you managed to escape"); | ||
| } | ||
| else | ||
| { | ||
| Console.WriteLine("You Killed the Spider!"); | ||
| } | ||
| } | ||
| else if (stick == 0) | ||
| { | ||
| Console.WriteLine("You don't have anything to fight with"); | ||
| Console.WriteLine(" Fighting.. "); | ||
| Console.WriteLine(" [YOU MUST IT ABOVE A 5 TO KILL THE SPIDER] "); | ||
| Console.WriteLine("[IF THE SPIDER HITS HIGHER THAN YOU, YOU WILL DIE]"); | ||
| Random damage = new Random(); | ||
| int playerDamage = damage.Next(1,8); | ||
| int spiderDamage = damage.Next(1,5); | ||
| Console.WriteLine($"you hit a: {playerDamage}"); | ||
| Console.WriteLine($"the spider hits a: {spiderDamage}"); | ||
| if(spiderDamage>playerDamage) | ||
| { | ||
| Console.WriteLine("The spider dealt more damage than you!"); | ||
| Console.WriteLine("You Died!"); | ||
| } | ||
| if(playerDamage<5) | ||
| { | ||
| Console.WriteLine("You didn't do enough damage to kill the spider, but you managed to escape"); | ||
| } | ||
| else | ||
| { | ||
| Console.WriteLine("You Killed the Spider!"); | ||
| } | ||
| } | ||
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| } | ||
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| else if ((result == "n") || (result == "N")) | ||
| { | ||
| //Don't Fight Spider | ||
| Console.WriteLine("You choose not to fight the spider."); | ||
| Console.WriteLine("As you turn away, it ambushes you and impales you with it's fangs!!!"); | ||
| Console.WriteLine("YOU DIED"); | ||
| } | ||
| } | ||
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| else if ((result == "n") || (result == "N")) | ||
| { | ||
| //Don't Approach Spider | ||
| Console.WriteLine("You turn away from the glowing object, and attempt to leave the cave.."); | ||
| Console.WriteLine("But something won't let you..."); | ||
| Console.WriteLine("You managed to escape the cavern alive!"); | ||
| } | ||
|
|
||
| } | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,9 @@ | ||
| <Project Sdk="Microsoft.NET.Sdk"> | ||
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| <PropertyGroup> | ||
| <OutputType>Exe</OutputType> | ||
| <TargetFramework>netcoreapp2.2</TargetFramework> | ||
| <RootNamespace>Text_Game</RootNamespace> | ||
| </PropertyGroup> | ||
|
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| </Project> |
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Strange ending after saying something won't let me... 🤔