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@A1mDev A1mDev commented Oct 4, 2025

  1. Change "BSP Decal" to "World Decal" allows you to use command r_cleardecal for clearing.
  2. Now when sending temporary entities, cvar sv_multiplayer_maxtempentities is taken into account; previously, the code ignored this and created a bunch of timers.
  3. Added a message that you can use command r_removedecals to remove decals.

A1mDev added 2 commits October 4, 2025 17:51
1) Change "BSP Decal" to "World Decal" allows you to use command `r_cleardecal` for clearing.
2) Now when sending temporary entities, cvar `sv_multiplayer_maxtempentities` is taken into account; previously, the code ignored this and created a bunch of timers.
3) Attempting to add code to automatically clean up temporary entities.
@SirPlease SirPlease merged commit 9195bec into SirPlease:master Oct 26, 2025
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@A1mDev A1mDev deleted the visualise_impacts branch November 4, 2025 13:50
KevonLin pushed a commit to KevonLin/L4D2-Competitive-Rework that referenced this pull request Dec 23, 2025
…rPlease#914)

* [visualise_impacts] Improved code for sending temporary entities.

1) Change "BSP Decal" to "World Decal" allows you to use command `r_cleardecal` for clearing.
2) Now when sending temporary entities, cvar `sv_multiplayer_maxtempentities` is taken into account; previously, the code ignored this and created a bunch of timers.
3) Attempting to add code to automatically clean up temporary entities.

* Remove non-working code:(
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2 participants