🏗️ Professional grid-based building placement system with clean MVC architecture, perfect for tower defense games, city builders, and strategy games.
- Complete MVC Architecture - Clean, maintainable, and extensible code structure
- Grid-Based Placement - Intuitive snap-to-grid building placement
- Multi-Platform Input - Mouse, touch, and Unity Input System support
- Visual Feedback - Highlight valid/invalid placement areas
- Building Management - Place, upgrade, and destroy buildings
- UI Integration - Dynamic building selection with customizable UI
- Mobile Optimized - Touch-friendly design with responsive UI
- Scriptable Objects - Easy building configuration through data assets
- Full Source Code - Complete C# source included for customization
- Tower Defense Games
- City Building Games
- Strategy Games
- Base Building Mechanics
- Real-Time Strategy (RTS)
- Management Games
- Import package
- Create BuildingDatabase asset
- Assign building prefabs and icons
- Configure UI elements
- Initialize system in 3 lines of code!
- Clean Code - SOLID principles and best practices
- Well Documented - Inline comments and full documentation
- Event-Driven - Loose coupling through events
- Interface-Based - Easy testing and mocking
- Modular Design - Use only what you need
BuildingPlacementController- Main system coordinatorBuildingPlacementModel- Data management and validationBuildingPlacementView- UI and visual handlingBuildingDatabase- Centralized building configurationBuildingData- Complete building information system
Transform your game development with this professional building placement system. Whether you're creating the next hit tower defense game or a complex city builder, Tower Defense Builder Simple provides the solid foundation you need.
Unity Version: 2021.3 or higher
Platforms: All platforms supported
Dependencies: Unity Input System (included)
Language: C#
Architecture: MVC Pattern