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RaphaelAsla/README.md

Experience

Grand architect of undefined C++ template metaprogramming recursion, optimizing compile-time existential crises into constexpr singularities. Lead implementer of GPU-bound fragment chaos, specializing in out-of-bounds UV sampling and recursive shader compilation deadlocks. Pioneer of Vim keybinding reductionism, condensing the known universe into a .vimrc with fewer than 10 lines.

Currently Learning

  • Quantum-entangled std::optional dereferencing (Schrödinger’s value)
  • Investigating why std::unique_ptr feels less unique under heavy multithreading
  • Using tmux panes to simulate higher-dimensional spaces
  • Memory-aligned pointerless pointer architectures
  • Fast inverse spaghetti transform

Pinned Loading

  1. Nexavey Nexavey Public

    Vulkan | C++ | Graphics Engine

    C++ 6

  2. TypstRaymarcher TypstRaymarcher Public

    Ray Marching with Typst (a PDF composing language)

    Typst 13

  3. VoxRay VoxRay Public

    Stochastic Monte Carlo - Voxel Based Path Tracer

    C++

  4. VerletBalls VerletBalls Public

    Using the quadtree data structure and verlet integration to create a realistic ball simulation.

    C++ 1