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Original file line number Diff line number Diff line change
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#> asset:artifact/1361.unicorn_horn/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1361} run function asset:artifact/1361.unicorn_horn/give/2.give
Original file line number Diff line number Diff line change
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#> asset:artifact/1361.unicorn_horn/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1361.unicorn_horn/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1361
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ユニコーンのツノ","color":"#d787ff"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"攻撃対象の中で最もダメージを与えた1体に","color":"white"}','{"text":"属性耐性を貫通するランダムな属性のダメージを与える","color":"white"}','{"text":"聖域に棲まう一角の幻獣のツノ","color":"gray"}','{"text":"満ちた神秘の魔力が、敵の守りを容易く貫く","color":"gray"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
# data modify storage asset:artifact ConsumeItem.Extra set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "hotbar"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onAttack"
# 効果が重複可能か否か (boolean) (オプション)
# data modify storage asset:artifact EnableDuplication set value
# 神器の発動条件 (TextComponentString) (オプション)
data modify storage asset:artifact Condition set value '{"text":"1600以上のダメージを与える","color":"white"}'
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value [1000]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackType set value [Magic]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.BypassResist set value true
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.IsRangeAttack set value "never"
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackRange set value
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 25
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# MP回復量 (int)
# data modify storage asset:artifact MPHealWhenHit set value
# 神器のクールダウン (int) (オプション)
data modify storage asset:artifact LocalCooldown set value 160
# 種別クールダウン ({Type: string, Duration: int}) (オプション)
# data modify storage asset:artifact TypeCooldown.Type set value
# data modify storage asset:artifact TypeCooldown.Duration set value
# 第二種別クールダウン ({Type: string, Duration: int}) (オプション)
# data modify storage asset:artifact SecondaryTypeCooldown.Type set value
# data modify storage asset:artifact SecondaryTypeCooldown.Duration set value
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
data modify storage asset:artifact DisableCooldownMessage set value true
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
data modify storage asset:artifact DisableMPMessage set value true
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ["Flora", "Nyaptov", "Wi-ki", "Rumor"]
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1361.unicorn_horn/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[4] append value [1361]
data modify storage asset:artifact RarityRegistryWithColor.Red[4] append value [1361]
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1361.unicorn_horn/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idの%slot%に装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{hotbar:[1361]} run function asset:artifact/1361.unicorn_horn/trigger/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
#> asset:artifact/1361.unicorn_horn/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1361.unicorn_horn/trigger/1.trigger

# ID指定する
data modify storage asset:artifact TargetID set value 1361
# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/hotbar
# 他にアイテム等確認する場合はここに書く

# 仕様書
# 最大ダメージを取得し、攻撃対象の中で「ダメージ量が最大ダメージと一致する対象」をTempTargetとし
# TempTargetの中で最も近い対象を攻撃対象とする。

# 要求ダメージ設定(10倍)
execute if entity @s[tag=CanUsed] run scoreboard players set $RequireDamage Temporary 16000

# 最大ダメージが要求ダメージ以上か?
execute if entity @s[tag=CanUsed] store result score $MaxDamage Temporary run data get storage asset:context Attack.Amount 10
execute if entity @s[tag=CanUsed] unless score $MaxDamage Temporary >= $RequireDamage Temporary run tag @s remove CanUsed

# execute if entity @s[tag=CanUsed] run say 要求ダメージok

# 最大ダメージを与えた対象を探す
execute if entity @s[tag=CanUsed] run data modify storage asset:temp _.To set from storage asset:context Attack.To
execute if entity @s[tag=CanUsed] run data modify storage asset:temp _.Amounts set from storage asset:context Attack.Amounts
execute if entity @s[tag=CanUsed] run function asset:artifact/1361.unicorn_horn/trigger/2.check_condition/search_max_damage_target

# この段階でTempTargetがいなければCanUsedを削除
execute if entity @s[tag=CanUsed] unless entity @e[type=#lib:living_without_player,tag=Victim,tag=TempTarget,distance=..150] run tag @s remove CanUsed

# execute if entity @s[tag=CanUsed] run say TempTarget ok

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1361.unicorn_horn/trigger/3.main

# リセット
data remove storage asset:temp _
scoreboard players reset $MaxDamage Temporary
scoreboard players reset $RequireDamage Temporary
tag @e[type=#lib:living_without_player,tag=Victim,tag=TempTarget,distance=..150] remove TempTarget
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1361.unicorn_horn/trigger/2.check_condition/add_tag.m
#
#
#
# @within function asset:artifact/1361.unicorn_horn/trigger/2.check_condition/search_max_damage_target

# tagを付与
$tag @e[type=#lib:living_without_player,tag=Enemy,tag=Victim,scores={MobUUID=$(TargetMobUUID)},distance=..150,sort=nearest,limit=1] add TempTarget
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
#> asset:artifact/1361.unicorn_horn/trigger/2.check_condition/search_max_damage_target
#
# 最もダメージを与えた対象を探す
#
# @within function
# asset:artifact/1361.unicorn_horn/trigger/2.check_condition
# asset:artifact/1361.unicorn_horn/trigger/2.check_condition/search_max_damage_target

#> Private
# @private
#declare score_holder $Damage

# 配列の最後尾のダメージ量をコピー
execute store result score $Damage Temporary run data get storage asset:temp _.Amounts[-1] 10

# 最大ダメージ量と同じならマクロでtagを付与 distanceで広範囲検索するよりは軽そうと思ったから
execute if score $Damage Temporary = $MaxDamage Temporary run data modify storage asset:temp _.TargetMobUUID set from storage asset:temp _.To[-1]
execute if score $Damage Temporary = $MaxDamage Temporary run function asset:artifact/1361.unicorn_horn/trigger/2.check_condition/add_tag.m with storage asset:temp _

# 最後尾の要素を削除
data remove storage asset:temp _.To[-1]
data remove storage asset:temp _.Amounts[-1]

# リセット
scoreboard players reset $Damage Temporary

# 要素がまだあれば再帰
execute if data storage asset:temp _.To[0] run function asset:artifact/1361.unicorn_horn/trigger/2.check_condition/search_max_damage_target
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
#> asset:artifact/1361.unicorn_horn/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1361.unicorn_horn/trigger/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/hotbar

# ここから先は神器側の効果の処理を書く

#> Private
# @private
#declare score_holder $Random

# check_conditionで判定したTempTargetの中で最も近い対象を攻撃対象とする

# 演出
execute as @e[type=#lib:living_without_player,tag=Victim,tag=TempTarget,tag=!Uninterferable,distance=..150,sort=nearest,limit=1] at @s anchored eyes positioned ^ ^ ^ run function asset:artifact/1361.unicorn_horn/trigger/vfx

# 属性をランダムに指定する
execute store result score $Random Temporary run random value 0..3
execute if score $Random Temporary matches 0 run data modify storage api: Argument.ElementType set value "None"
execute if score $Random Temporary matches 1 run data modify storage api: Argument.ElementType set value "Fire"
execute if score $Random Temporary matches 2 run data modify storage api: Argument.ElementType set value "Water"
execute if score $Random Temporary matches 3 run data modify storage api: Argument.ElementType set value "Thunder"

# 敵の耐性のみを貫通するダメージ
data modify storage api: Argument.Damage set value 1000f
data modify storage api: Argument.AttackType set value "Magic"
function api:damage/modifier
data modify storage api: Argument.BypassModifier set value true
execute as @e[type=#lib:living_without_player,tag=Victim,tag=TempTarget,tag=!Uninterferable,distance=..150,sort=nearest,limit=1] run function api:damage/
function api:damage/reset

# リセット
scoreboard players reset $Random Temporary
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1361.unicorn_horn/trigger/_index.d
# @private

#> tag
# @within function asset:artifact/1361.unicorn_horn/trigger/**
#declare tag TempTarget
#declare score_holder $MaxDamage
#declare score_holder $RequireDamage
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#> asset:artifact/1361.unicorn_horn/trigger/vfx
#
#
#
# @within function asset:artifact/1361.unicorn_horn/trigger/3.main

# 演出
particle dust 1 0.4 1 0.6 ~ ~ ~ 0 2 0 0 160 normal @a
particle dragon_breath ~ ~ ~ 0 0 0 0.4 20 normal @a
playsound minecraft:entity.allay.ambient_without_item player @a ~ ~ ~ 0.8 1.8
playsound minecraft:entity.arrow.hit_player player @a ~ ~ ~ 0.4 1.2
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/attack.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1361.unicorn_horn/trigger/1.trigger",
"asset:artifact/0897.lightning_broach/trigger/1.trigger",
"asset:artifact/0554.catastrophe/attack/1.trigger",
"asset:artifact/1110.lantern_of_firefly/trigger/1.trigger",
Expand All @@ -8,4 +9,4 @@
"asset:artifact/0664.soul_fire_armor/attack/1.trigger",
"asset:artifact/0724.oblivious_snow/attack/1.trigger"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/give.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1361.unicorn_horn/give/1.trigger",
"asset:artifact/1140.over_pulse_booster/give/1.trigger",
"asset:artifact/1139.over_pulse_legframe/give/1.trigger",
"asset:artifact/1138.over_pulse_bodyarmor/give/1.trigger",
Expand Down Expand Up @@ -517,4 +518,4 @@
"asset:artifact/0735.collision_plate/give/1.trigger",
"asset:artifact/0745.blade_of_whirlwind/give/1.trigger"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/register.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1361.unicorn_horn/register",
"asset:artifact/1137.over_pulse_headgear/register",
"asset:artifact/1228.fatalerror/register",
"asset:artifact/1273.maidchan_plush/register",
Expand Down Expand Up @@ -295,4 +296,4 @@
"asset:artifact/1027.fire_of_rebirth/register",
"asset:artifact/1111.rod_o_redeem/register"
]
}
}