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  • removed duplicated animations, body meshes
  • renamed shared animation files across different mds files (split into multiple identically named files during decompilation) to avoid loading only partial asc file
  • added some missing files I discovered.

I run this using convert all option and anims.vdf disabled.

  • game was able to run, havent tested all areas, maps etc
  • there seems to be few files still not compiled mainly due to them not beeing used in game itself / they might be results of accidental compilation when improperly set as visual in spacer...

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