Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 6 additions & 6 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2495,7 +2495,7 @@ function calcs.offence(env, actor, activeSkill)
-- Iterative over all the active skills to account for exerted attacks provided by warcries
if not activeSkill.skillTypes[SkillType.NeverExertable] and not activeSkill.skillTypes[SkillType.Triggered] and not activeSkill.skillTypes[SkillType.Channel] and not activeSkill.skillTypes[SkillType.OtherThingUsesSkill] and not activeSkill.skillTypes[SkillType.Retaliation] then
for index, value in ipairs(actor.activeSkillList) do
if value.activeEffect.grantedEffect.name == "Ancestral Cry" and activeSkill.skillTypes[SkillType.MeleeSingleTarget] and not globalOutput.AncestralCryCalculated then
if value.activeEffect.grantedEffect.name == "Ancestral Cry" and activeSkill.skillTypes[SkillType.MeleeSingleTarget] and not globalOutput.AncestralCryCalculated and not value.skillFlags.disable then
globalOutput.AncestralCryDuration = calcSkillDuration(value.skillModList, value.skillCfg, value.skillData, env, enemyDB)
globalOutput.AncestralCryCooldown = calcSkillCooldown(value.skillModList, value.skillCfg, value.skillData)
globalOutput.AncestralCryCastTime = calcWarcryCastTime(value.skillModList, value.skillCfg, value.skillData, actor)
Expand All @@ -2518,7 +2518,7 @@ function calcs.offence(env, actor, activeSkill)
t_insert(globalBreakdown.AncestralUpTimeRatio, s_format("= %d%%", globalOutput.AncestralUpTimeRatio))
end
globalOutput.AncestralCryCalculated = true
elseif value.activeEffect.grantedEffect.name == "Infernal Cry" and not globalOutput.InfernalCryCalculated then
elseif value.activeEffect.grantedEffect.name == "Infernal Cry" and not globalOutput.InfernalCryCalculated and not value.skillFlags.disable then
globalOutput.InfernalCryDuration = calcSkillDuration(value.skillModList, value.skillCfg, value.skillData, env, enemyDB)
globalOutput.InfernalCryCooldown = calcSkillCooldown(value.skillModList, value.skillCfg, value.skillData)
globalOutput.InfernalCryCastTime = calcWarcryCastTime(value.skillModList, value.skillCfg, value.skillData, actor)
Expand All @@ -2543,7 +2543,7 @@ function calcs.offence(env, actor, activeSkill)
end
end
globalOutput.InfernalCryCalculated = true
elseif value.activeEffect.grantedEffect.name == "Intimidating Cry" and activeSkill.skillTypes[SkillType.Melee] and not globalOutput.IntimidatingCryCalculated then
elseif value.activeEffect.grantedEffect.name == "Intimidating Cry" and activeSkill.skillTypes[SkillType.Melee] and not globalOutput.IntimidatingCryCalculated and not value.skillFlags.disable then
globalOutput.CreateWarcryOffensiveCalcSection = true
globalOutput.IntimidatingCryDuration = calcSkillDuration(value.skillModList, value.skillCfg, value.skillData, env, enemyDB)
globalOutput.IntimidatingCryCooldown = calcSkillCooldown(value.skillModList, value.skillCfg, value.skillData)
Expand Down Expand Up @@ -2589,7 +2589,7 @@ function calcs.offence(env, actor, activeSkill)
globalOutput.TheoreticalOffensiveWarcryEffect = globalOutput.TheoreticalOffensiveWarcryEffect * globalOutput.IntimidatingHitEffect
globalOutput.TheoreticalMaxOffensiveWarcryEffect = globalOutput.TheoreticalMaxOffensiveWarcryEffect * globalOutput.IntimidatingMaxHitEffect
globalOutput.IntimidatingCryCalculated = true
elseif value.activeEffect.grantedEffect.name == "Rallying Cry" and activeSkill.skillTypes[SkillType.Melee] and not globalOutput.RallyingCryCalculated then
elseif value.activeEffect.grantedEffect.name == "Rallying Cry" and activeSkill.skillTypes[SkillType.Melee] and not globalOutput.RallyingCryCalculated and not value.skillFlags.disable then
globalOutput.CreateWarcryOffensiveCalcSection = true
globalOutput.RallyingCryDuration = calcSkillDuration(value.skillModList, value.skillCfg, value.skillData, env, enemyDB)
globalOutput.RallyingCryCooldown = calcSkillCooldown(value.skillModList, value.skillCfg, value.skillData)
Expand Down Expand Up @@ -2636,7 +2636,7 @@ function calcs.offence(env, actor, activeSkill)
globalOutput.TheoreticalMaxOffensiveWarcryEffect = globalOutput.TheoreticalMaxOffensiveWarcryEffect * globalOutput.RallyingMaxHitEffect
globalOutput.RallyingCryCalculated = true

elseif value.activeEffect.grantedEffect.name == "Seismic Cry" and activeSkill.skillTypes[SkillType.Slam] and not globalOutput.SeismicCryCalculated then
elseif value.activeEffect.grantedEffect.name == "Seismic Cry" and activeSkill.skillTypes[SkillType.Slam] and not globalOutput.SeismicCryCalculated and not value.skillFlags.disable then
globalOutput.CreateWarcryOffensiveCalcSection = true
globalOutput.SeismicCryDuration = calcSkillDuration(value.skillModList, value.skillCfg, value.skillData, env, enemyDB)
globalOutput.SeismicCryCooldown = calcSkillCooldown(value.skillModList, value.skillCfg, value.skillData)
Expand Down Expand Up @@ -2667,7 +2667,7 @@ function calcs.offence(env, actor, activeSkill)
t_insert(globalBreakdown.SeismicUpTimeRatio, s_format("= %d%%", globalOutput.SeismicUpTimeRatio))
end
globalOutput.SeismicCryCalculated = true
elseif value.activeEffect.grantedEffect.name == "Battlemage's Cry" and not globalOutput.BattleMageCryCalculated then
elseif value.activeEffect.grantedEffect.name == "Battlemage's Cry" and not globalOutput.BattleMageCryCalculated and not value.skillFlags.disable then
globalOutput.BattleMageCryDuration = calcSkillDuration(value.skillModList, value.skillCfg, value.skillData, env, enemyDB)
globalOutput.BattleMageCryCooldown = calcSkillCooldown(value.skillModList, value.skillCfg, value.skillData)
globalOutput.BattleMageCryCastTime = calcWarcryCastTime(value.skillModList, value.skillCfg, value.skillData, actor)
Expand Down