Update dependency com.github.MadMartian:hydrazine-path-finding to v1.8.1 - autoclosed #44
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This PR contains the following updates:
1.7.2->1.8.1Warning
Some dependencies could not be looked up. Check the Dependency Dashboard for more information.
Release Notes
MadMartian/hydrazine-path-finding (com.github.MadMartian:hydrazine-path-finding)
v1.8.1: TLAB Pressure ReliefCompare Source
This release focuses on improving engine performance by relieving memory allocation pressure on Thread-Local Allocation Buffers (See issue #6 for context). The engine made excessive use of temporaries that incur significant performance costs that the JIT cannot optimize. This release has eliminated the use of most temporaries. This pressure manifested most often while attempting to retrieve A* nodes from the cache, but also during initial voxel world bitmap cache generation.
The image below illustrates the relative pressure that Hydrazine Path Engine was putting on TLABs in the context of a game that uses it.

Hydrazine Path Engine types have not been visible as hotspot contenders in new allocation profiling results since this release.
As a general reminder, Hydrazine Path Engine is not thread-safe, any unsynchronized execution of the engine will result in undefined behaviour.
Breaking Changes:
com.extollit.linalg.immutable.Vec3iis no more,com.extollit.gaming.ai.path.model.Coordsis used in lieu where applicablecom.extollit.gaming.ai.path.model.INodeCalculatorhas changedConfiguration
📅 Schedule: Branch creation - "on the first day of the month" (UTC), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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