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Teleport request offline user fix #213
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Enhanced debug logging and override logic in TeleportationModule for random teleportation, including better handling of void worlds and location validation. Optimized YamlLoader to support direct loading of Map<String, String> fields from configuration sections.
Added checks to ensure both users are online and have valid player objects before proceeding with teleportation in ZTeleportRequest and ZTeleportHereRequest. This prevents errors and improves stability when handling teleport requests.
Eliminated debug log statements throughout the TeleportationModule to improve performance and reduce console clutter. Debug logging can be re-enabled via configuration if needed.
Replaced several HashMap and HashSet usages with ConcurrentHashMap and thread-safe sets for better concurrency in command, storage, and utility classes. Added null checks and error logging in SanctionModule and VaultItemRepository to prevent potential runtime exceptions. Improved command extraction safety in PlayerListener and enhanced logging in TeleportationModule for chunk loading failures.
Teleportation to spawn on first join now waits for the player to be fully loaded in the chunk loader (Folia) by scheduling the teleport 2 ticks later. This ensures the player is online and avoids potential issues with chunk loading.
Added URL and changed seconds to long in VoteSiteConfiguration. Improved vote site configuration loading and reset scheduling in VoteModule, including safer monthly scheduling and async vote updates with error handling. Fixed typo in PlayerListener (cancelGoldEvent to cancelGodEvent), ensured playtime insertion runs asynchronously, and added online check before scheduling flight on login.
Introduces a comprehensive player trading feature, including trade request, accept, and deny commands, trade events, and a configurable trade GUI. Adds TradeManager, TradeModule, inventory handling, event listeners, and configuration for slots, items, and messages. Updates permissions and messages to support trading functionality.
TradeModule now sets custom model data on item meta if the 'custom-model-data' field is present in the configuration section. This allows for more flexible item customization in trades.
ExpiringCache now supports soft expiration: entries are asynchronously refreshed when soft-expired, but the old value is returned until hard expiration. This improves cache responsiveness and reduces blocking on cache misses.
Introduces a SimpleCache for item retrieval to improve performance when no replacements are needed. Refactors item meta handling by separating raw item loading and meta updates, and adds support for custom model data in item configuration.
Introduces cross-server teleportation via Redis and BungeeCord/Velocity, including new API interfaces, message classes, and configuration options. Implements Redis-based server for handling cross-server player transfers and teleport requests, with listener for pending teleports. Optimizes several hot-paths for performance and updates configuration files to support new features.
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