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Commit 17274b3

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Patch fix Unity 2019
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Runtime/Scripts/Effects/UIParticleSystem.cs

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@@ -223,7 +223,7 @@ protected override void OnPopulateMesh(VertexHelper vh)
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frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
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int row = textureSheetAnimation.rowIndex;
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#if UNITY_2020 || UNITY_2019_OR_NEWER
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#if UNITY_2020 || UNITY_2019
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if (textureSheetAnimation.rowMode == ParticleSystemAnimationRowMode.Random)
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#else
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if (textureSheetAnimation.useRandomRow)

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