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Commit da2cec1

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Unity 2020 patchfix
1 parent a7a17af commit da2cec1

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2 files changed

+17
-17
lines changed

2 files changed

+17
-17
lines changed

Runtime/Scripts/Effects/UIParticleSystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -223,7 +223,7 @@ protected override void OnPopulateMesh(VertexHelper vh)
223223
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
224224

225225
int row = textureSheetAnimation.rowIndex;
226-
#if UNITY_2019_OR_NEWER
226+
#if UNITY_2020 || UNITY_2019_OR_NEWER
227227
if (textureSheetAnimation.rowMode == ParticleSystemAnimationRowMode.Random)
228228
#else
229229
if (textureSheetAnimation.useRandomRow)

Runtime/Scripts/Utilities/UIExtensionsInputManager.cs

Lines changed: 16 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44
using System;
55
using System.Collections.Generic;
66

7-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
7+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
88
using UnityEngine.InputSystem;
99
using UnityEngine.InputSystem.Controls;
1010
#endif
@@ -13,15 +13,15 @@ namespace UnityEngine.UI.Extensions
1313
{
1414
public static class UIExtensionsInputManager
1515
{
16-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
16+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
1717
private static bool[] mouseButtons = new bool[3] { false, false, false };
1818
private static Dictionary<KeyCode, bool> keys = new Dictionary<KeyCode, bool>();
1919
private static Dictionary<String, bool> buttons = new Dictionary<String, bool>();
2020
#endif
2121

2222
public static bool GetMouseButton(int button)
2323
{
24-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
24+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
2525
if (Mouse.current == null)
2626
{
2727
return false;
@@ -35,7 +35,7 @@ public static bool GetMouseButton(int button)
3535

3636
public static bool GetMouseButtonDown(int button)
3737
{
38-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
38+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
3939
if (Mouse.current == null)
4040
{
4141
return false;
@@ -57,7 +57,7 @@ public static bool GetMouseButtonDown(int button)
5757

5858
public static bool GetMouseButtonUp(int button)
5959
{
60-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
60+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
6161
if (Mouse.current == null)
6262
{
6363
return false;
@@ -76,7 +76,7 @@ public static bool GetMouseButtonUp(int button)
7676

7777
public static bool GetButton(string input)
7878
{
79-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
79+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
8080
ButtonControl buttonPressed = GetButtonControlFromString(input);
8181

8282
if (!buttons.ContainsKey(input))
@@ -90,7 +90,7 @@ public static bool GetButton(string input)
9090
#endif
9191
}
9292

93-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
93+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
9494
private static ButtonControl GetButtonControlFromString(string input)
9595
{
9696
if (Gamepad.current == null)
@@ -112,7 +112,7 @@ private static ButtonControl GetButtonControlFromString(string input)
112112

113113
public static bool GetButtonDown(string input)
114114
{
115-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
115+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
116116
ButtonControl buttonPressed = GetButtonControlFromString(input);
117117

118118
if (buttonPressed.isPressed)
@@ -140,7 +140,7 @@ public static bool GetButtonDown(string input)
140140

141141
public static bool GetButtonUp(string input)
142142
{
143-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
143+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
144144
ButtonControl buttonPressed = GetButtonControlFromString(input);
145145

146146
if (buttons[input] && !buttonPressed.isPressed)
@@ -156,7 +156,7 @@ public static bool GetButtonUp(string input)
156156

157157
public static bool GetKey(KeyCode key)
158158
{
159-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
159+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
160160
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
161161
if (!keys.ContainsKey(key))
162162
{
@@ -169,7 +169,7 @@ public static bool GetKey(KeyCode key)
169169
#endif
170170
}
171171

172-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
172+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
173173
private static KeyControl GetKeyControlFromKeyCode(KeyCode key)
174174
{
175175
if (Keyboard.current == null)
@@ -203,7 +203,7 @@ private static KeyControl GetKeyControlFromKeyCode(KeyCode key)
203203

204204
public static bool GetKeyDown(KeyCode key)
205205
{
206-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
206+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
207207
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
208208
if (keyPressed.isPressed)
209209
{
@@ -230,7 +230,7 @@ public static bool GetKeyDown(KeyCode key)
230230

231231
public static bool GetKeyUp(KeyCode key)
232232
{
233-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
233+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
234234
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
235235
if (keys[key] && !keyPressed.isPressed)
236236
{
@@ -245,7 +245,7 @@ public static bool GetKeyUp(KeyCode key)
245245

246246
public static float GetAxisRaw(string axis)
247247
{
248-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
248+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
249249
if (Gamepad.current == null)
250250
{
251251
return 0f;
@@ -269,7 +269,7 @@ public static Vector3 MousePosition
269269
{
270270
get
271271
{
272-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
272+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
273273
return Mouse.current.position.ReadValue();
274274
#else
275275
return Input.mousePosition;
@@ -281,7 +281,7 @@ public static Vector3 MouseScrollDelta
281281
{
282282
get
283283
{
284-
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
284+
#if (UNITY_2019 || UNITY_2020) && !ENABLE_LEGACY_INPUT_MANAGER
285285
return Mouse.current.position.ReadValue();
286286
#else
287287
return Input.mouseScrollDelta;

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