A Super Smash Bros. 64 Mod Organized by The_Smashfather
THIS IS ONLY FOR THOSE INTERESTED IN THE SOURCE CODE OF THE MOD. PLEASE DOWNLOAD THE RELEASE VERSION BY CLICKING THE RELEASE TAB.
The original xdelta will generate a smash rom that is compatible with our ASM code. Much of our edits are done within the compressed files within the rom. If you utilize a vanilla Smash 64 rom, it will not work correctly.
You must utilize the xdelta patch to generate a good rom for Assembly.
You must place your legally acquired patched ROM in the 'roms' folder for this to work. It must be named ssb.rom
(Note: Smash Remix requires the the 8 MB expansion pak to be enabled.)
- Available Hitstun options are: 'Normal', 'Melee'
- Available Hitstun options are: 'Normal', 'Japanese', 'Melee', 'Ultimate', 'None'
- Available DI options are: 'Normal', 'Japanese', 'Ultimate'
- "Ultimate" is not accurate, it's just weaker DI. Goes well with Ultimate hitlag.
Computer controlled players have received a variety of improvements.
- They attempt to recover more than once.
- They randomly tech (30% left, 30% right, 30% in place, 10% missed).
- They Z-Cancel (95% success rate).
- CPU Level 10 added.
- "Improved Combo Meter" prevents the combo meter from resetting when the character is grabbed or bounces off of a wall.
- Additionally, the "Tech Chase Combo Meter" toggle will prevent the combo meter from resetting on an inescapable tech chase.
- Displays a combo meter above players being comboed outside Training mode.
- Combo meter color corresponds with attacking player's port or team.
- In 1v1 matches, the "1v1 Combo Meter Swap" toggle will display the combo meter above the player performing the combo.
- The character select screen is now expanded to 30 slots including 16 custom characters.
- Metal Mario, Giant DK, and polygon versions of the original cast are available via d-pad up or down.
- Japanese versions of the original cast are available via d-pad left.
- European versions of some of the original cast are available via d-pad right.
- Giga Bowser, Mad Piano, Super Sonic, Peppy, Slippy, Metal Luigi, Ebisumaru, and Dragon King are available via d-pad up.
- Polygon versions of some of the remix cast are available via d-pad down.
A menu for modifying certain character attributes is available on each panel.
- Allows selecting a shield color.
- The Costume option will use a shield color matching the selected costume.
- The Vanilla option will use the vanilla shield color scheme for that port.
- Allows playing as completely invisible (None), slightly visible (Cloaked), or as a silhouette (Dark).
- Allows player to select a stored tag.
- Names are always visible when selected.
- Setting to enabled is perfect for Halloween.
- Allows forcing high definition or low definition version of character.
- Allows showing the button and joystick inputs in an unobtrusive overlay.
- Can be configured to show on top or bottom of screen.
- Allows playing as the giant or tiny version of the character.
- "Last" mode maintains stock count from the previous game. Useful for crew battles.
- "Manual" mode allows specifying the stock count.
- Setting to random will create a moveset for the character with randomized knockback.
- The knockback angle is generated for each move at the start of the match and will persist until the end of the match.
- Resetting training mode or performing a salty runback will not generate a new set of knockback angles.
- Adds input delay to imitate netplay. HMN ports only.
- Allows modifying CPU handicap. CPU ports only.
- Allows specifying an item for the character to start matches and respawn with.
- Allows specifying an item that will spawn in the character's possession when the taunt button is pressed.
- Allows remapping the taunt button to C or d-pad buttons.
- Allows setting Kirby's hat.
- Activates 1p Practice mode and allows stage selection (for 1p and Remix 1p).
- Scores are disabled while this is active.
- Can reset stage while mode is activated (press L while paused, during GameEnd, or at Score Screen).
- Available mappings are: 'Smash', 'Tilt' or 'Special'
- Available control schemes are: 'Stick Swap', 'Stickless', 'Stick Swap J', or 'Stickless J'
- 'Stick Swap' switches Dpad and Stick inputs, and can be used in conjunction with 'Dpad Map'.
- 'J' options = Jump with Dpad Up
- You can hold B during Up Special for an alternate angle (works in all directions)
- Applies to: Fox, Falco, Wolf, Peppy, Mewtwo
- Note: When using this, Shield is mapped to L and Taunt is mapped to Z.
- Allows setting the damage percent to begin the match with.
- Applies constant percent damage every two seconds.
- Available strengths are: 'Low' (1%), 'Med' (2%), 'High' (4%), 'Heal' (-1%)
- The stage select screen is now expanded to multiple pages.
- All original stages are playable as well as dozens of new stages.
- Pressing L on the stage select screen will cycle through the selected stage's available hazards.
- Hazards (bumpers, barrels, etc.) and Movement (of platforms) can turned off.
- The Cursor's color indicates which hazard types are being turned off:
- Red = None, Lightblue = Hazards, Cyan = Movement, Blue = Both
- Note: Stage hazards cannot be changed when using the TOURNAMENT stage select layout.
- Available Whispy wind speeds are: 'Normal', 'Japanese', 'Super', or 'Hyper'
- Available Pokemon rates are: 'Normal', 'Super', 'Hyper', or 'Quick Attack'
- Available options are: 'Stadium', 'All Stages', or 'Off'
- Available options are: 'Dragon King', 'All Stages', or 'Off'
- Choose between NORMAL and TOURNAMENT stage select layouts. In the TOURNAMENT layout, the stages available align with the Smash Remix Tour ruleset.
- Note: Random stage selection respects layout.
- Prevents accidental pausing by requiring the start button to be held for half of a second before pausing.
- Players spawn across from one another regardless of port.
- Holding Start along with A + B + Z + R will restart the match on the same stage.
- Note: Can select alternate button combo (A + B + Z + R + D-Pad Right).
- Salty Runbacks will restart with the same track.
- Stock matches have a timer. Enabled by default but can be toggled off by setting TIME to "infinity."
- Results screen has the option to show stats about the match such as damage given to each player.
- If the Vs Mode Combo Meter toggle is on, combo stats are also displayed.
- New VS mode for easily tracking 12cbs.
- Features 4 preset character sets (Default, Japanese, Polygon, Remix) and allows for a custom character set per player.
- Best character for each player is tracked as the number of TKOs the opposing player experiences against your character.
- Only ports 1 and 2 work with this mode.
- New VS mode rule option which enables H.P. to be used instead of damage.
- The player is out when H.P. reaches 0, and the match ends when only one player/team has H.P. remaining.
- New items available in training mode and in VS mode.
- VS Mode Item Switch expanded to allowing toggling new items.
- Renders the player invisible and impervious to damage for 10 seconds.
- Player grows into giant form with added passive armor while dealing higher damage.
- Lasts 10 seconds.
- Player shrinks into tiny form and deals less damage.
- Lasts 10 seconds.
- Throwable. Similar to Red/Green Shells. While active, it will go towards the player who is in first place.
- Shrinks the players opponents into tiny form.
- Lasts 10 seconds.
- Throwable. Stuns opponents who get hit.
- Player becomes immune to projectiles. Projectiles that hit the player will be reflected back.
- Lasts 20 seconds.
- Throwable. Can be planted, similar to a proximity mine. When stepped on, buries a player in the ground.
- A powerful, single-shot weapon. Similar to the RayGun. TOP SECRET.
- Ebisumaru's food of choice. Heals 10%.
- Player can jump continuously in midair.
- Lasts 20 seconds.
- Throwable. Does heavy shield damage.
- Slows down opponents, Speeds up your character, or Backfires (changes Game Engine Speed).
- Lasts 10 seconds.
- If enabled, characters will randomly trip when dashing or running.
- If enabled, moves will deal more knockback if the attacker is at high damage. Affects direct attacks and projectiles.
- Rage starts at 35% and caps at 150%.
- Starting at 100%, the player also starts emiting smoke. It gets more intense up to 150%.
- Types:
- Ultimate: The maximum rage multiplier is 1.1x knockback. Does not affect fixed knockback moves.
- Smash 4: The maximum rage multiplier is 1.15x knockback. Also affects fixed knockback moves.
- Berserk: The maximum rage multiplier is 1.5x knockback. Also affects fixed knockback moves.
- Fatigue: Rage is inverted and can get to a minimum of 0.5x knockback. Also affects fixed knockback moves.
- If enabled, you can jump off characters heads!
- If enabled, fighters can air dodge to evade attacks! Also has an Air-Dashing mode.
- If enabled, you can jab-lock your opponents.
- If enabled, you can press one of the C-Buttons to jump up while hanging from a ledge.
- If enabled, you can perform perfect/power shielding against your opponents attacks.
- If enabled, you can perform parries that work similarly to Smash Ultimate.
- Parries are activated whenever you get hit by an attack while on your shield drop animation.
- If enabled, you can dodge opponents attacks while grounded with Z/R + Down.
- If enabled, you can input a fast fall while doing an aerial attack.
- If enabled, you can grab a ledge even if another fighter is already holding onto it.
- If enabled, fighters can tech off walls and ceilings too.
- If enabled, fighters can charge smash attacks.
- Allows disabling item containers, having them never explode, or forcing explosions.
- Affects Crates, Barrels, Capsules.
- Allows changing the Game Engine Speed (similar to Training Speed).
- Available Speed values range from '1/8' to '3.0x'
- Similarly to Super Smash Bros. Ultimate, causes a dramatic zoom along with a slow-motion effect to play out whenever an attack connects and is expected to KO an opponent. Note that this does not consider stage collision (walls, ceilings, for example) and is calculated before DI, which may lead to (intended) "fake" Special Zooms.
- When enabled, a small selection of moves that are knowingly strong or hard to hit will cause a version of the Special Zoom effect even when no KO is expected. These moves include Jigglypuff's Rest, Captain Falcon's Falcon Punch, and so on. The list is mostly similar to Smash Ultimate's.
- Options:
- MATCH END: KOs will only cause Special Zoom on a stock that will end the match.
- ANY KO: Any KO will trigger the Special Zoom.
- If enabled, fighters will warp across Blastzones instead of KOing.
- Restricts players to use of a single button.
- Available options are: 'A', 'B', or 'R' (with optional inclusion of 'C' for jumping).
- Allows dropping items in midair with 'R'.
- Allows disabling move staling, or using alternative algorithms.
- Available Staling options are: 'Default', 'Disabled', 'Strict', 'Wait For It', 'Reverse', 'Cheap Shot'
- Allows for selecting which Stopwatch Item effect to use (instead of random outcome).
- Available options are: 'Slow', 'Fast', 'Backfire', 'No Backfire'
- Access all available costumes by scrolling with the left and right C buttons.
- Access all available shades by scrolling with the up and down C buttons.
- Metal Mario and the polygons also have alternate costumes.
- To control CPU costumes, hover over the panel at the bottom of the screen and press the C buttons.
- Random music allows players to listen to music from other stages.
- Changes the possible music tracks to be used when random music is enabled.
Load a curated list of tracks.
- Community: All tracks.
- Vanilla: Only tracks from the original game.
- Classics: Features themes and arrangements from games on the N64 and prior systems.
- Into Battle: Mostly comprised of dramatic, intense, or exciting music.
- Positive Vibes: Mostly comprised of upbeat, energetic, or happy music.
- Slappers Only: The_Smashfather's personal favorite tracks.
- Staff Picks: Favorites of the contributors of Smash Remix.
- Choose between the classic SSB64 music or from Melee's and Brawl's menu themes, as well as various tracks from other games.
- By default, the Melee and Brawl themes will play from time to time.
- Can turn menu music off if desired.
- Custom stages have up to two alternate tracks that will play at random.
- The "Occasional" alternate track plays more frequently than the "Rare" alternate track.
- The music track can be forced by holding a C button when choosing the stage: C-up = Default, C-left = Occasional, C-right = Rare
- Changes possible outcomes of pressing RANDOM on the stage select screen.
Load a curated list of stages.
- Community: All stages except for Dream Land Beta 1 and 2 and How to Play.
- Tournament: All stages generally agreed to be "legal" in tournaments.
- Semi-Competitive: Stages that give some variation but are still considered somewhat competitive.
- Competitive: Stages that may not be "tournament legal" but are still considered competitive.
- Vanilla: All original stages except for Dream Land Beta 1 and 2 and How to Play.
- Dream Land Only: All stages with Dream Land layout.
- No Omega Variants: All stages except for Omega variants, Dream Land Beta 1 and 2 and How to Play.
- No Variants: All stages except for variants, Dream Land Beta 1 and 2 and How to Play. (Fray's Stage Night is included.)
- Staff Picks: Favorites of the contributors of Smash Remix.
- By default, the variants (Metal Mario, Giant DK, polygons, J/E regional versions) are not included in the random character select that occurs when toggling the CPU button on the character select screen.
- This toggle allows for them to be included.
- Can store up to 20 names (which are be selected via Character Menu Panel).
- Prevents accidentally exiting training mode by requiring the A button to be held for half of a second when on the Exit pause menu option.
Use the toggle or cycle using D-Pad down in Training Mode.
- Hitbox: Displays hitboxes and hurtboxes instead of normal characters/items/projectiles.
- Hitbox+: Displays transparent hitboxes and hurtboxes alongside normal characters/items/projectiles.
- ECB: View character and item collision diamonds.
When Special Model Display is Hitbox or Hitbox+, these changes are applied:
- Transparent hitboxes
- Cyan grab-immune hurtboxes
- Gray hurtboxes during active armor
- Fills in the character model with a solid color during certain player states.
- Displays a sparkle effect when a successful Z-cancel input is detected on landing.
- Allows Disabling Z-Cancel, using Melee timing (7 frames), Automating, or 'Glide Mode' (landing does not cancel attack).
- Punishes the player in various ways for missing Z-cancels.
- Dozens of new music tracks featuring some new instruments added.
- Allows the camera to be zoomed, moved and rotated freely while the game is paused.
- A and B to zoom, C buttons to move. Z+A or Z+B to adjust FOV.
- Players can change music tracks during a match with d-pad while the game is paused.
- D-Pad Right cycles through the stage's music tracks.
- D-Pad Down picks a random music track.
- Can view current track in Pause Legend.
- Quickly access Settings from any CSS or SSS screen by holding 'L'.
- When a game crash occurs, attempts to display a screen with detailed information on what went wrong.
- Note: Press Z+L+R to cycle through debugger pages.
- Controls the cinematic camera zooms which occasionally occur at the start of a versus match.
- Remaining idle on various menu screen for 5 minutes no longer results in returning to the START screen.
- All stages and characters unlocked
- Tournament approved match settings set by default. (4 stocks, 8:00 timer)
- Shield colors will match the color of the port or team the character is on, unless the Shield CSS debug menu setting is set to Vanilla for the port.
- In timed matches, ties are broken by number of KOs.
- The results screen is not shown.
- Can be overridden by holding L + R at the end of a match.
- Better widescreen support during matches.
- See the title of the track and its game of origin at the start of matches.
- Turn off anti-aliasing.
- Display FPS in the top left of the screen.
- For an overclocked N64, use the OVERCLOCKED option.
- Fixes a vanilla bug where some SFX is panned in the wrong direction.
- When off, restores vanilla results screen behavior for stock matches.
- Allows selecting a random character via L button if 'Press L' is selected.
- Allows Dpad to control cursor (for controllers without a stick).
- Allows toggling PK Thunder Reflect Crash fix
- Override the in-game Camera
- Normal: No change.
- Bonus: Force the camera to follow and track players.
- Fixed: Force the camera to show the entire stage.
- Scene: Camera remains frozen at the last pause position, HUD is disabled, cinematic entry is disabled.
- Reduces screen flashing effects when turned on.
- Allows reducing or disabling screen shake visual effect.
- May help with motion sensitivity.
- Pressing Z while the menu is open will open the custom training menu. This menu allows you to access special settings for each port.
- Character: The character used.
- Costume: The costume used by the character.
- Type: The type of player. (Human, CPU, Disabled)
- Spawn: The position the character will spawn in when the reset button is pressed.
- Set Custom Spawn: Sets the position to be used when the "Custom" spawn option is selected.
- Percent: The percent to be applied to the character on reset, or when the "Set Percent" button is pressed.
- Set Percent: Changes the character's percent to the above value.
- Reset Sets Percent: Toggles whether or not the character's percent will be changed on reset.
- OOS Action: The action CPU will take out of shield in Shield Break Mode.
- CPU Teching: Set CPU teching. (Random, Roll Backward, Roll Forward, In Place, None)
- CPU DI Type: Set CPU DI Type. (None, Random, Smash, Slide)
- CPU DI Strength: Set CPU DI Strength. (High, Medium, Low, Random)
- CPU DI Direction: Set CPU DI Direction. (Left, Right, Up, Down, Toward, Away, Random)
- D-Pad Controls: Toggles the Training D-pad functions. (On, Reset Only, Disabled)
- Pressing up on the d-pad will pause/unpause the game.
- Pressing right on the d-pad will advance to the next frame.
- Pressing down on the d-pad will cycle through special model display modes.
- Pressing left on the d-pad will reset.
- The reset count for the current training session will be recorded and displayed at the top of the screen while the menu is open.
- Practice shield pressure by turning on Shield Break Mode in the custom menu.
- Pick which track you want to listen to while in Training Mode via the custom menu.
- Pressing L toggles display of each character's current action and frame of animation.
- Disables the cheer sound at the start of Training Mode.
Many Gameplay Settings contain options that enable Japanese behavior: Hitstun, Hitlag, DI, Shield Stun, etc.
- By default, J characters use Japanese sound effects.
- This toggle enables further controlling the J sound effects to be used for all characters or no characters.
- This toggle enables a momentum glitch that exists in the Japanese version.
- Use the Japanese version's shield stun value.
- Record best times for completing the RTTF stage using all characters just like for Bonus 1 and Bonus 2.
- Use any character on any BTT/BTP stage and track best times.
- A new take on the standard 1p Mode
- Fight randomly selected Remix characters at one of their three randomly selected stages
- Increased difficulty with Very Easy mode being the equivalent of standard 1p Mode's Normal Difficulty
- Challenge Fox and Falco in a doubles battle
- Characters have Alternate Bonus Stages for Bonuses 1 & 2
- Fight a Kirby Team with brand new powers
- Face new boss characters
- Fight all characters in the roster.
- Heal at the rest area between battles by using one of the three hearts.
- Fight a neverending polygon team and track KOs as highscores.
- Same as Multiman Mode but much more difficult.
- Deal as much damage to the Sandbag to knock it as far as you can before time runs out.
- Activated by another player pressing 'Z' at 1p, Remix 1p, or Allstar CSS.
- Scores are disabled while this is active.
- Master Hand controls can be found here.
- View 1P "Congratulations" images and listen to music tracks.
- Press Start to enter Idle mode (all 1P images and music cycle on a timer)
- Press Start a second time to enter Idle 2 mode (your Random music and matching 1P images cycle on a timer)
- Press A to play music, or skip to the next track in Idle modes
- Press B to exit
- Toggles can be controlled quickly by choosing one of four built-in profiles: Community, Tournament, Netplay and Japanese
| Toggle | Community | Tournament | Netplay | Japanese |
|---|---|---|---|---|
| Skip Results Screen | Off | Off | On | Off |
| Hold To Pause | Off | On | On | Off |
| CSS Panel Menu | On | Off | On | On |
| Color Overlays | Off | Off | Off | Off |
| Cinematic Camera | Default | Default | Default | Default |
| Flash On Z-Cancel | Off | Off | Off | Off |
| FPS Display *BETA | Off | Off | Off | Off |
| Model Display | Default | Default | High Poly | Default |
| Special Model Display | Off | Off | Off | Off |
| Advanced Hurtbox Display | Off | Off | Off | Off |
| Hold To Exit Training | Off | On | Off | Off |
| Improved Combo Meter | On | Off | On | On |
| Tech Chase Combo Meter | On | Off | On | On |
| Combo Meter | On | Off | On | On |
| 1v1 Combo Meter Swap | Off | Off | Off | Off |
| Neutral Spawns | On | On | On | On |
| Salty Runback | On | Off | On | On |
| Widescreen | Off | Off | Off | Off |
| Japanese Sounds | Default | Default | Default | Always |
| Stereo Fix for Hit SFX | On | On | On | On |
| Random Select With Variants | Off | Off | Off | Off |
| Disable HUD | Off | Off | Off | Off |
| Disable Anti-Aliasing | Off | Off | Off | Off |
| Always Show Full Results | On | On | On | On |
| Skip Training Start Cheer | Off | Off | Off | Off |
| Default CPU LVL (V.S.) | 3 | 3 | 3 | 3 |
| Jigglypuff Sing GFX Anims | On | Off | On | On |
| L Selects Random Character | Off | Off | Off | OFf |
| PK Thunder Reflect Crash Fix | On | On | On | On |
| Flash Guard | Off | Off | Off | OFf |
| Screenshake | Default | Default | Default | Default |
| Toggle | Community | Tournament | Netplay | Japanese |
|---|---|---|---|---|
| Hitstun | Normal | Normal | Normal | Normal |
| Hitlag | Normal | Normal | Normal | Japanese |
| DI | Normal | Normal | Normal | Japanese |
| Japanese Sounds | Default | Default | Default | Always |
| Momentum Slide | Off | Off | Off | On |
| Shield Stun | Normal | Normal | Normal | Japanese |
| Z-Cancel | Default | Default | Default | Default |
| Punish Failed Z-Cancel | Off | Off | Off | Off |
| Improved AI | On | Off | On | On |
| Tripping | Off | Off | Off | Off |
| Rage | Off | Off | Off | Off |
| Footstool Jumping | Off | Off | Off | Off |
| Air Dodging | Off | Off | Off | Off |
| Jab Locking | Off | Off | Off | Off |
| Edge C-Jumping | Off | Off | Off | Off |
| Perfect Shielding | Off | Off | Off | Off |
| Parrying | Off | Off | Off | Off |
| Spot Dodging | Off | Off | Off | Off |
| Fast Fall Aerials | Off | Off | Off | Off |
| Ledge Trumping | Off | Off | Off | Off |
| Wall Teching | Off | Off | Off | Off |
| Charged Smash Attacks | Off | Off | Off | Off |
| Item Containers | Default | Default | Default | Default |
| Game Speed | 1/1 | 1/1 | 1/1 | 1/1 |
| Blastzone Warp *BETA | Off | Off | Off | Off |
| Single Button Mode | Off | Off | Off | Off |
| All Items R Drop (Aerial) | Off | Off | Off | Off |
| Move Staling | Default | Default | Default | Default |
| Stopwatch Item | Default | Default | Default | Default |
| Toggle | Community | Tournament | Netplay | Japanese |
|---|---|---|---|---|
| Play Music | On | On | On | On |
| Random Music | Off | Off | On | Off |
| Salty Runback Preserves Song | Off | Off | Off | Off |
| Menu Music | DEFAULT | DEFAULT | 64 | DEFAULT |
| Music Title at Match Start | On | Off | On | On |
| Random Toggles for All Tracks | On | On | On | On |
| Toggle | Community | Tournament | Netplay | Japanese |
|---|---|---|---|---|
| Stage Select Layout | NORMAL | TOURNAMENT | NORMAL | NORMAL |
| Hazard Mode | NORMAL | NORMAL | NORMAL | NORMAL |
| Whispy Mode | NORMAL | NORMAL | NORMAL | JAPANESE |
| Saffron Pokemon Rate | NORMAL | NORMAL | NORMAL | NORMAL |
| Pokemon Announcer | DEFAULT | OFF | DEFAULT | OFF |
| Dragon King HUD | DEFAULT | OFF | DEFAULT | DEFAULT |
| Yoshi's Island Cloud Anims | Off | Off | Off | Off |
| Camera Mode | NORMAL | NORMAL | NORMAL | NORMAL |
| Random Toggles for All Stages | [Community] | [Tournament] | [Semi-Competitive] | [Community] |
These stages are set to On in the Tournament profile:
- Dream Land
- Fray's Stage
- Fray's Stage - Night
- First Destination
- Pokemon Stadium
- Pokemon Stadium 2
- Deku Tree
- Kalos Pokemon League
- Smashville
- Goomba Road
- Gym Leader Castle
- Saffron City DL
- Ganon's Tower
- Glacial River Remix
- Dr. Mario
- Tal Tal Heights (Hazards Off)
- Glacial River
- Melrode
- Yoshi's Story
- Battlefield
- Gerudo Valley
- WarioWare, Inc.
- Delfino Plaza
- Castle Siege
- Spiral Mountain
- Smashville Remix
- Yoshi's Island DL
- Yoshi's Island II
- Planet Clancer
- Fountain of Dreams
- Final Destination
- Glacial River
- Big Boo's Haunt
- Green Hill Zone
- New Pork City
- Bowser's Keep
- dataDyne Central (Movement Off)
- Peach's Castle DL (Hazards Off)
- Congo Jungle DL (Hazards Off)
- Hyrule Castle DL (Hazards Off)
- Zebes DL (Hazards Off)
- Mushroom Kingdom DL (Hazards Off)
- Duel Zone DL
- Yoshi's Island DL (Hazards Off)
- Dream Land (Hazards Off)
- Sector Z DL (Hazards Off)
- Saffron City DL (Hazards Off)
- Final Destination DL
- Meta Crysal DL
- Mute City DL
- Winter Dream Land
- Deku Tree DL
- Crateria DL
- Battlefield DL
These stages are set to On in the Semi-Competitive profile:
- Congo Jungle
- Dream Land
- Hyrule Castle
- Meta Crystal
- Peach's Castle
- Saffron City
- Mini Yoshi's Island
- First Destination
- Ganon's Tower
- Gym Leader Castle
- Pokemon Stadium
- Tal Tal Heights
- Glacial River
- WarioWare, Inc.
- Battlefield
- Dr. Mario
- Dragon King
- Fray's Stage
- Tower of Heaven
- Fountain of Dreams
- Muda Kingdom
- Mementos
- Sprial Mountain
- Mute City DL
- Mad Monster Mansion
- Bowser's Stadium
- Delfino Plaza
- Corneria
- Kitchen Island
- Smashville
- New Pork City
- Norfair
- Corneria City
- Congo Falls
- Yoshi's Story
- Gerudo Valley
- Fray's Stage Night
- Goomba Road
- Saffron City DL
- Yoshi's Island DL
- Bowser's Keep
- Windy
- dataDyne Central
- Planet Clancer
- Castle Siege
- Yoshi's Island II
- Cool Cool Mountain SR
- Cool Cool Mountain DL
- Mute City
- Mushroom Kingdom SR
- Green Hill Zone
- Subcon
- Pirate Land
- Casino Night Zone
- Metallic Madness
- Pokemon Stadium 2
- Norfair Remix
- Tal Tal Heights Remix
- Winter Dream Land
- Glacial River Remix
- Crateria DL
- Twilight City
- Melrode
- Grim Reaper's Cavern
- Scuttle Town
- Big Boo's Haunt
- Dinosaur Land
- Spawned Fear
- Smashville Remix
- Big Snowman