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@Helco Helco commented Nov 3, 2024

The movement of enemy fairies is fairly complex and interconnected which is probably why I have not started working on it before. For now I believe I can get away with not having the brain or actual fight components but I do need some form of path and thus a path finder component. The current one just walks randomly a couple waypoints.

For the actual movement I wanted to find a generalisation of forward and backwards movement which is completely separated in the original code. Again - for now I might just implement in the same separated way in order to easier play around with different implementations later (with a reference to refer to).

@Helco Helco force-pushed the fight-ai-movement branch from 4ecf113 to a30ff55 Compare November 16, 2024 12:51
@Helco Helco force-pushed the fight-ai-movement branch from e852cd8 to e7f0713 Compare May 18, 2025 18:16
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