/!\ Resources folders (unzip Autotiles and Resources folders in the PokeU.exe folder of the PokeU project)
- Resources_old (main branch) https://drive.google.com/file/d/1tS5-23w_4S0W_81cYT-ZSPxyE6TgU6Kq/view?usp=drive_link
- Resources (monogame branch) https://drive.google.com/file/d/1MpELeOBsLjXGRFnAI3mxWUV10lSMz6fm/view?usp=drive_link
procedural world generation (model layer)
An external library manipulating by a pokemon game core to generate chunks of a procedural world, don't manage game logic or rendering, its only purpose is to generate world chunks asynchronously in a given area.
The visual is a very basic rendering used for test purpose : black for sea, red flowers/bush, yellow patches of tall grasses.