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15 changes: 8 additions & 7 deletions SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -265,12 +265,13 @@ class Land_smd_kostel_trosky: MilitarySpecial // church ruins
// ALT-MAP Support
class Land_Mil_hangar_EP1 : Land_SS_hangar{}; // tak hangar

/*
class Land_Mil_ControlTower_EP1 : Land_Mil_ControlTower{}; // tak atc

class Land_Mil_Barracks_i_EP1 : Land_Mil_Barracks_i{}; // tak barracks
class Land_Mil_House_EP1 : Land_Mil_House{}; // tak
*/
class Land_Mil_ControlTower_EP1: Military // takistan atc based on pre-dayzero atc
{
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootChance = 0.4;
lootPos[] = {{10.07,3.76,-9.63},{5.07,3.65,-5.5},{1.75,5.68,-5.51},{7.49,-1.47,-1.04},{2.46,-0.83,-1.07},{7.61,2.05,-0.35},{2.26,2.17,-1.07},{2.56,5.72,-9.63},{6.56,-3.82,-1.06},{9.87,4.04,-1.06},{7.28,-1.69,2.98}};
};
class Land_Mil_Barracks_i_EP1 : Land_Mil_Barracks_i{}; // takistan barracks

class land_st_vez: Military // nm tower
{
Expand Down Expand Up @@ -309,4 +310,4 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
"z_policeman"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
};