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Releases: DFHack/dfhack

DFHack 53.08-r1

19 Dec 17:58

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility

Compatibility

This is solely a compatibility release for DF 53.08.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Features

  • compatibility with DF 53.08

DFHack 53.07-r1

18 Dec 20:13

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Expanded keybindings, edge scrolling, the return of infinite-sky, bug fixes and other improvements

Expanded keybindings

We've expanded the ability to bind hotkeys in DFHack so that you can now bind nearly any key combination you can think of. You are no longer limited by the keys DF recognizes; any key combo that SDL understands can be bound now. We also added both a GUI and a Lua API for managing these bindings.

523420193-aed8b11c-ea47-4a1f-b14d-75415b92dd04.mp4

Edge scrolling

A much-requested accessibility feature, the edgescroll plugin optionally enables automatically panning DF's viewport when the mouse is near the screen border.

Return of infinite-sky

The infinite-sky plugin, which we had to disable in the last release, is back with this release, fully compatible with the changes made in the siege update.

Bug fixes and other improvements

Various other tools had bugs fixed or improvements added: empty-bin will no longer dump powders out of bags (unless forced), DF's enhanced sort and filter support no longer causes DF to crash on exit (did you notice? we did), and the search widget for places has been moved out of the way of DF's new "siege engines" subtab and now also supports searching and filtering siege engines. The fpause command can now be used to force worldgen to pause, combine does a better job of identifying the current stockpile, and createitem now supports placing newly created items in or on more types of furniture than before.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Tools

  • fix/codex-pages: add pages to written content that have unspecified page counts.
  • gui/keybinds: gui for managing and saving custom keybindings
  • infinite-sky: Re-enabled with compatibility with new siege map data.
  • edgescroll: Introduced plugin to pan the view automatically when the mouse reaches the screen border.

New Features

  • sort: Places search widget can search "Siege engines" subtab by name, loaded status, and operator status

Fixes

  • empty-bin: renamed --liquids parameter to --force and made emptying of containers (bags) with powders contingent on that parameter. Previously powders would just always get disposed.
  • sort:
    • Using the squad unit selector will no longer cause Dwarf Fortress to crash on exit
    • Places search widget moved to account for DF's new "Siege engines" subtab

Misc Improvements

  • The fpause console command can now be used to force world generation to pause (as it did prior to version 50).
  • combine: try harder to find the currently-selected stockpile
  • createitem: created items can now be placed onto/into tables, nests, bookcases, display cases, and altars
  • keybinding: keybinds may now include the super key, and are no longer limited to particular keys ranges of keys, allowing any recognized by SDL.

API

  • Hotkey: New module for hotkey functionality

Lua

  • The Lua interactive interpreter banner now documents keywords such as unit and item which reference the currently-selected object in the DF UI.
  • dfhack.hotkey.addKeybind: Creates new keybindings
  • dfhack.hotkey.getKeybindingInput: Reads the input saved in response to a request.
  • dfhack.hotkey.listActiveKeybinds: Lists all keybinds for the current context
  • dfhack.hotkey.listAllKeybinds: Lists all keybinds for all contexts
  • dfhack.hotkey.removeKeybind: Removes existing keybindings
  • dfhack.hotkey.requestKeybindingInput: Requests the next keybind-compatible input is saved

Structures

  • updated codegen to generate enum trait constants as constexpr

DFHack 53.06-r2rc1

15 Dec 15:14

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DFHack 53.06-r2rc1 Pre-release
Pre-release

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Expanded keybindings, edge scrolling, the return of infinite-sky, bug fixes and other improvements

Expanded keybindings

We've expanded the ability to bind hotkeys in DFHack so that you can now bind nearly any key combination you can think of. You are no longer limited by the keys DF recognizes; any key combo that SDL understands can be bound now. We also added both a GUI and a Lua API for managing these bindings.

523420193-aed8b11c-ea47-4a1f-b14d-75415b92dd04.mp4

Edge scrolling

A much-requested accessibility feature, the edgescroll plugin optionally enables automatically panning DF's viewport when the mouse is near the screen border.

Return of infinite-sky

The infinite-sky plugin, which we had to disable in the last release, is back with this release, fully compatible with the changes made in the siege update.

Bug fixes and other improvements

Various other tools had bugs fixed or improvements added: empty-bin will no longer dump powders out of bags (unless forced), DF's enhanced sort and filter support no longer causes DF to crash on exit (did you notice? we did), and the search widget for places has been moved out of the way of DF's new "siege engines" subtab and now also supports searching and filtering siege engines. The fpause command can now be used to force worldgen to pause, combine does a better job of identifying the current stockpile, and createitem now supports placing newly created items in or on more types of furniture than before.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Tools

  • gui/keybinds: gui for managing and saving custom keybindings
  • infinite-sky: Re-enabled with compatibility with new siege map data.
  • edgescroll: Introduced plugin to pan the view automatically when the mouse reaches the screen border.

New Features

  • sort: Places search widget can search "Siege engines" subtab by name, loaded status, and operator status

Fixes

  • empty-bin: renamed --liquids parameter to --force and made emptying of containers (bags) with powders contingent on that parameter. Previously powders would just always get disposed.
  • sort:
    • Using the squad unit selector will no longer cause Dwarf Fortress to crash on exit
    • Places search widget moved to account for DF's new "Siege engines" subtab

Misc Improvements

  • The fpause console command can now be used to force world generation to pause (as it did prior to version 50).
  • combine: try harder to find the currently-selected stockpile
  • createitem: created items can now be placed onto/into tables, nests, bookcases, display cases, and altars
  • keybinding: keybinds may now include the super key, and are no longer limited to particular keys ranges of keys, allowing any recognized by SDL.

API

  • Hotkey: New module for hotkey functionality

Lua

  • The Lua interactive interpreter banner now documents keywords such as unit and item which reference the currently-selected object in the DF UI.
  • dfhack.hotkey.addKeybind: Creates new keybindings
  • dfhack.hotkey.getKeybindingInput: Reads the input saved in response to a request.
  • dfhack.hotkey.listActiveKeybinds: Lists all keybinds for the current context
  • dfhack.hotkey.listAllKeybinds: Lists all keybinds for all contexts
  • dfhack.hotkey.removeKeybind: Removes existing keybindings
  • dfhack.hotkey.requestKeybindingInput: Requests the next keybind-compatible input is saved

Structures

  • updated codegen to generate enum trait constants as constexpr

DFHack 53.06-r1

24 Nov 19:40

Choose a tag to compare

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility, bug fixes

Compatibility

This release features compatibility with Dwarf Fortress 53.06.

Bug fixes

Using the enhanced sort features in the squad selector screen will no longer cause Dwarf Fortress to crash on exit, gui/gm-unit will now behave correctly when used to set a unit's traits to average or to randomize them, and gui/design no longer has the same key bound to two different functions. Also, infiniteSky has been temporarily removed until we can update it to account for changes made in the siege update.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Fixes

  • gui/design:
    • designating a single-level stair construction now properly follows the selected stair type.
    • adjusted conflicting keybinds, diagonal line reverse becoming R and bottom stair type becoming g.
  • modtools/set-personality: use correct caste trait ranges; fixes gui/gm-unit being unable to correctly randomize traits or set traits to caste average
  • sort: Using the squad unit selector will no longer cause Dwarf Fortress to crash on exit

Removed

  • infiniteSky: Temporarily disabled due to incompatibility with changes made as part of DF's siege update

Structures

  • added missing field in history_event_artifact_createdst
  • fixed incorrect base class on widget_anchored_tile

DFHack 53.05-r1

18 Nov 14:28

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. Itch support is not available for this release due to Cloudflare outage.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

DF Compatibility

DF Compatibility

This release provides compatibility with Dwarf Fortress 53.05.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Features

  • compatibility with 53.05

DFHack 53.04-r1.1

18 Nov 01:00

Choose a tag to compare

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. This release does not support 53.04 Linux via Itch, as that distribution had not been published at the time we went to release. Support for 53.04 via Linux Itch will be added at a later date.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Hotfix

Hotfix

This point release is a hotfix for a structure alignment issue in 53.04-r1.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Fixes

  • fixed misalignment in widgets::unit_list

DFHack 53.04-r1

18 Nov 02:13

Choose a tag to compare

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. This release does not support 53.04 Linux via Itch, as that distribution had not been published at the time we went to release. Support for 53.04 via Linux Itch will be added at a later date.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility with DF 53.04, Better support for Siege Update

Compatibility with DF 53.04

This release is primarily for compatibility with Dwarf Fortress 53.04.

Better support for Siege Update

Several tools have been enhanced or updated to work better with the siege update. Autolabor, blueprint, buildingplan, gui/design, RemoteFortressReader, Stonesense, and quickfort all have received updates for the new content, and we also added a siege manager (which went in before we knew Tarn was adding one to 53.04 so now you have choices).

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Tools

  • gui/siegemanager: manage your siege engines at a glance.

New Features

  • item: new --total-quality option for use in conjunction with --min-quality or --max-quality to filter items according to their total quality

Fixes

  • buildingplan: Bolt throwers will no longer be constructed using populated bins.
  • RemoteFortressReader: updated siege engine facing enums for new diagonal directions
  • suspendmanager: treat reinforced walls as a blocking construction and buildable platform

Misc Improvements

  • autolabor: support for new dyeing and siege-related labors
  • blueprint: support for reinforced walls and bolt throwers
  • gui/design: can now construct reinforced walls
  • quickfort: support for reinforced walls and bolt throwers
  • stonesense: queued constructions of reinforced walls are now visible

Structures

  • several arrays indexed by enums have been recoded to use the enum's size to size the array so that these will automatically update when the enum is updated, reflecting Bay12 practice

DFHack 53.03-r1

10 Nov 19:32

Choose a tag to compare

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility

Compatibility

This release is for compatibility with Dwarf Fortress 53.03.

Announcements

Linux compiler change, PSAs

Linux compiler change

Starting with this release, Linux release builds of DFHack will be compiled using gcc 11 and will be linked against libc 2.35 and libstdc++ 3.4.29. Prior releases were compiled using gcc 10. Since Dwarf Fortress itself is compiled with gcc 11, we do not anticipate that this will cause issues for anyone who is able to run Dwarf Fortress itself.

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Misc Improvements

  • Release builds for Linux are now compiled with gcc 11

DFHack 53.02-r2

07 Nov 18:47

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Building planner, Cleanconst

Building planner

The building planner has been updated to properly construct reinforced walls with the correct number and types of components,
to support the new facings on catapults and ballistas, and to support the new bolt thrower. As a side benefit, the reinforced wall
planner also provides a means to bypass the crash/corruption bug in DF's vanilla material selector for reinforced walls, so if you
want to build reinforced walls without the risk of crashing or corrupting your game, you can now use DFHack's building planner
to do it.

Cleanconst

The cleanconst tool has been updated to skip reinforced walls, since it's our expectation that the mechanic it uses won't properly
refund the original build materials on deconstruction.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Fixes

  • buildingplan: Building costs for reinforced walls are now correct.
  • cleanconst: do not attempt to clean Reinforced constructions

Misc Improvements

  • buildingplan: Added support for bolt throwers and siege engine rotation.

DFHack 53.02-r1

04 Nov 18:10

Choose a tag to compare

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility with 53.02

Compatibility with 53.02

This release is for compatibility with Dwarf Fortress 53.02.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Misc Improvements

  • Core: added gps (graphicst) to the set of globals whose sizes must agree for DFHack to pass initialization checks