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@0lento 0lento commented Apr 4, 2019

This will use newer, UE 4.15+ style delegate for physics updates, no need to bind the custom physics delegate each Tick, so also removed Tick from the Pawn itself (Tick should still work fine on inherited c++ and BP classes).

I didn't test this extensively so make sure to do thorough testing on your MMT_Content before merging the PR :)

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