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8 changes: 2 additions & 6 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<html>
<head>
<meta charset="utf-8">
<title>Babylon.js Project</title>
<title>Truligon - Anomaly + Card System</title>
<style>
html, body {
overflow: hidden;
Expand All @@ -17,13 +17,9 @@
touch-action: none;
}
</style>
<script src="https://cdn.babylonjs.com/babylon.js"></script>
<script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
<script src="https://cdn.babylonjs.com/gui/babylon.gui.min.js"></script>
<script src="https://cdn.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script src="app.js"></script>
<script type="module" src="/src/main.ts"></script>
</body>
</html>
20 changes: 15 additions & 5 deletions package.json
Original file line number Diff line number Diff line change
@@ -1,12 +1,22 @@
{
"name": "babylonjs-project",
"name": "truligon",
"version": "1.0.0",
"description": "A Babylon.js 3D project",
"main": "app.js",
"description": "Truligon Game - Anomaly + Card System",
"type": "module",
"scripts": {
"start": "http-server -c-1 -p 5687"
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview"
},
"dependencies": {
"http-server": "^14.1.1"
"@babylonjs/core": "^6.47.0",
"@babylonjs/gui": "^6.47.0",
"@babylonjs/loaders": "^6.47.0",
"@babylonjs/materials": "^6.47.0"
},
"devDependencies": {
"typescript": "^5.3.3",
"vite": "^5.0.12",
"@types/node": "^20.11.0"
}
}
95 changes: 95 additions & 0 deletions src/main.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,95 @@
import { Engine, Scene, Vector3, MeshBuilder, Color4, FreeCamera, HemisphericLight, ActionManager, ExecuteCodeAction } from "@babylonjs/core";
import "@babylonjs/loaders";
import { AdvancedDynamicTexture, Button, Control } from "@babylonjs/gui";

// 1) Boilerplate
const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas, true);
const scene = new Scene(engine);

// 2) Camera & Light
const camera = new FreeCamera("cam", new Vector3(0, 5, -10), scene);
camera.setTarget(Vector3.Zero());
camera.attachControl(canvas, true);
new HemisphericLight("light", new Vector3(0, 1, 0), scene);

// 3) Ground & Zone
MeshBuilder.CreateGround("ground", { width: 20, height: 20 }, scene);
const zone = MeshBuilder.CreateBox("zone", { size: 4 }, scene);
zone.position = new Vector3(0, 1, 0);
zone.isVisible = false;

// 4) Anomaly state
let inAnomaly = false;
const ANOMALY_DUR = 5000; // 5 s
const normalSpeed = 1;
let currentSpeed = normalSpeed;

// 5) GUI – single "Freeze Time" card
const guiTex = AdvancedDynamicTexture.CreateFullscreenUI("UI");
const btn = Button.CreateSimpleButton("card", "❄️ Freeze Time");
btn.width = "150px";
btn.height = "40px";
btn.color = "white";
btn.background = "#444";
btn.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_RIGHT;
btn.verticalAlignment = Control.VERTICAL_ALIGNMENT_BOTTOM;
btn.top = "-20px";
btn.left = "-20px";
guiTex.addControl(btn);

// 6) Card effect: pause physics 3 s
btn.onPointerUpObservable.add(() => {
if (!inAnomaly) return;
scene.getPhysicsEngine()?.setTimeStep(0); // pause
setTimeout(() => {
scene.getPhysicsEngine()?.setTimeStep(1/60); // resume
}, 3000);
});

// 7) Enter/Exit Anomaly
zone.actionManager = new ActionManager(scene);
zone.actionManager.registerAction(
new ExecuteCodeAction(
{ trigger: ActionManager.OnIntersectionEnterTrigger, parameter: zone },
() => startAnomaly()
)
);

// 8) Anomaly logic
function startAnomaly() {
if (inAnomaly) return;
inAnomaly = true;
// fog
scene.fogMode = Scene.FOGMODE_EXP;
scene.fogColor = new Color4(0.05, 0.05, 0.1, 1);
scene.fogDensity = 0.1;
// slow-mo
currentSpeed = normalSpeed * 0.5;

// automatically end
setTimeout(endAnomaly, ANOMALY_DUR);
}

function endAnomaly() {
inAnomaly = false;
scene.fogDensity = 0;
currentSpeed = normalSpeed;
}

// 9) Simple "movement" demo (WASD)
scene.onBeforeRenderObservable.add(() => {
const dt = engine.getDeltaTime() / 1000;
const dir = new Vector3(
(camera._keys.shift().includes(68) ? 1 : camera._keys.shift().includes(65) ? -1 : 0),
0,
(camera._keys.shift().includes(83) ? 1 : camera._keys.shift().includes(87) ? -1 : 0)
);
camera.position.addInPlace(dir.normalize().scale(currentSpeed * dt * 5));
});

// 10) Render loop
engine.runRenderLoop(() => scene.render());

// 11) Resize handler
window.addEventListener("resize", () => engine.resize());
23 changes: 23 additions & 0 deletions tsconfig.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"module": "ESNext",
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"skipLibCheck": true,
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true,
"baseUrl": ".",
"paths": {
"@/*": ["src/*"]
}
},
"include": ["src"]
}
13 changes: 13 additions & 0 deletions vite.config.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
import { defineConfig } from 'vite';
import { resolve } from 'path';

export default defineConfig({
server: {
port: 5687
},
resolve: {
alias: {
'@': resolve(__dirname, './src')
}
}
});